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Chapter 1: Olympus Altis Life Rules & Guidelines

  • Not knowing the rules does not make you exempt from them.
  • If another player breaks rules it does NOT give you the right to break a rule yourself.
  • Role-Play is required in almost all situations unless noted otherwise.
  • Trying to skirt an obvious rule may still result in a ban.
  • Play the game as it is meant to, don't attempt to get around things as this will not be excused.
  • Staff reserve the right to ban players they feel are being toxic, disruptive or not playing by the spirit of the game mode.
  • Not all rules can be listed so use common sense when playing.
  • General Server rules can be found HERE.


Chapter 2: No Random Death Match [RDM]

  1. No killing or tasing another player without roleplay.
    1. Exception: If someone commits a direct hostile action against you or your property, you may kill/tase them.
    2. Exception: You may freely shoot anyone who has your gang/group member hostage/restrained.
    3. Exception: When gangs are at war, they will see their warring enemies' names in red. Someone with a red name may be shot without engagement, whether on foot or in a vehicle. This applies to all weapons, including titans and explosives. Killing someone you are at war with while they are restrained is still against the rules.
  2. Gang/Group tags are used when engaging in roleplay. This also applies to the APD but not the R&R.
    1. APD and R&R dispatch can be used to engage all faction members.
  3. When roleplay engaging, you must specify who you are engaging and give the player(s) time to read (text message/dispatch) and react (At least 5 seconds)
    1. If someone reacts in a way that is compliant with your demand (Such as stopping their vehicle to get out), you must allow them to complete their reaction, even if it takes longer than 5 seconds.
    2. If someone reacts in a non-compliant fashion (Such as turning to aim at you or immediately taking evasive action), then you may shoot them before 5 seconds.
    3. You do not need the name of the player(s) to engage verbally, but it must be clear who you are trying to engage on.
  4. If a player abides by your demands, role-play it from there do not just shoot them.
  5. Warning shots may be given to air units (including the R&R) if you do not wish for them to land or loiter near your location (3 single rounds shot not directly at the air unit).
    1. Warning shots with a suppressed weapon are invalid.
  6. Side Chat and text direct chat can not be used to roleplay engage.
  7. Engagement typically applies within 1km of the initial fight but may extend if players actively participate, travel to the fight, or move around as part of the combat. Long-range weapons may justify extended engagements, but engagement should not be used to target distant, uninvolved players. Engagement follows active combat movement, and admin discretion will be used to evaluate disputes.
  8. RP has a 5-minute window and is extended by hostile action.
  9. Death ends the engagement
    1. Exception: When two tagged groups are actively engaged (with a player(s) on both sides alive), tagged players of either gang that get revived are still engaged.
  10. Do not excessively down/tase another player when not needed.
  11. APD Code 3 (Lights and Sirens) engages all reasonably close civilians with the APD. (If you can hear the code 3 vehicle) Evading the APD in a vehicle shortly after they code 3 engages the APD with the civilian.
  12. Some zones and situations change engagement rules. See Red Zones/Blue Zones, RnR, and Training.

Chapter 3: No Vehicular Manslaughter or Random Vehicle Destruction [VDM][RVD]

  1. Do not use vehicles to run over a player unless it is an absolute last resort (Life or Death)
  2. Players can not shoot another player downed by a vehicle or shortly thereafter unless shot at.
    1. Exception: A player that self-spangles or is spangled by a teammate can be shot without violating VDM rules.
  3. Players are allowed to collide with another vehicle (To pit, disable, rotor tap, immobilize, troll, etc.). However, if you collide with a vehicle or player on purpose and because of the collision, there is an explosion/death, You may be found accountable and banned. You initiate these maneuvers at your own risk.
  4. Do not purposefully blow up or destroy vehicles without a reason specified in the rules.


Chapter 4: New Life Rule

  1. If you die for any reason apart from dying by an Arma bug you may not return to that area for 15 minutes. (1 Kilometer from where you died)
    1. Exception: When a civilian is lethaled by cops at Rebel Outposts, APD Escorts, or Gang Base, NLR does NOT apply.
  2. The APD does not have NLR, to simulate the size of an actual police force.
  3. R&R has additional NLR-exempt scenarios, which can be found in the R&R handbook.
  4. Some events change NLR. see Events.


Chapter 5: No Combat Logging

  1. Disconnecting, aborting, or purposefully killing yourself while in an active situation with another player is not allowed.
  2. Killing a player who is currently tased or restrained with the clear intent to free the player from future consequences is considered Fail RP.
  3. Storing a vehicle while engaged with another player or within 5 minutes after combat is considered vehicular combat logging.
  4. Logging out, intentionally killing yourself, or storing a vehicle specifically to avoid an obvious encounter from happening is also considered combat logging.
  5. You may not drive a vehicle into the water to prevent it from being stolen, searched, etc.


Chapter 6: Meta-Gaming

  1. You may not use information from one faction to switch over to a new faction and deal with the situation.
  2. Do not post situational information about other players in side/gang chat.
    1. Exception: AAN news broadcasts can contain situational information.
  3. You must wait 15 minutes before switching factions.
  4. Players can “Take a hostage comms and GPS”. After having communications and GPS taken, players may not communicate situational information outside of the game, over the radio, or in a text chat.


Chapter 7: Explosive Items

  1. Suicide vests may be used following normal roleplay rules. Misuse of suicide vests to kill restrained players or destroy vehicles may still result in administrative action.
  2. Suicide Vests can be used without RP in redzones/terrors.
  3. When using a Titan on aerial vehicles, the pilot must first be directly notified, stating your demands and that you are using a Titan, if demands are not met (within reason), you may Titan the aerial vehicle. If a titan message is sent during an active engagement and the engagement lasts longer than 5 minutes, the player may still fire the titan at the pilot/vehicle that was messaged if demands were not met. Any tagged group/gang member may send a titan message to the pilot of the aerial vehicle.
  4. Titans may be used without texts in illegal areas.
    1. Exception: R&R units still need proper titan engagement in redzones.
  5. Titans may also be fired at ground vehicles and other players via standard RP rules. Misuse of Titan launchers to kill restrained players or destroy vehicles may still result in administrative action.
  6. When a player is directly fired upon by an aerial vehicle, the player may return fire with a titan without sending a text first. (Gang engagement does not apply to this rule)


Chapter 8: Hostage / Player Robbing

  1. A player may be held hostage for 15 minutes, after which they may choose to stay up to another 15 minutes or leave.
    1. Exception: A vigilante may hold a player for longer than 15 minutes if the jail doors are open and they make their best effort to repair it.
  2. Do not kill players in restraints
    1. Exception: You may kill players who do not follow reasonable demands
    2. Exception: You may kill players if hostage negotiations with the APD have failed, or the APD fails to show up in a reasonable timeframe.
  3. After a hostage situation/robbery, the player must be unrestrained and released safely, healed/not limping, either within 1 kilometer of a garage or 1 kilometer from their point of restraint.
    1. The auto-unrestraint is not considered a safe release.
  4. If you rob a player, you may not hold them for ransom, and vice versa.
  5. You may not take the same person hostage more than once every 30 minutes, even through server restarts.
    1. Exception: If the person initiates engagement first and commits a hostile action toward you, you may take them hostage again. This does not include the APD.
  6. APD members outnumbered 3 to 1 with guns clearly pointed at them need to surrender and abide by the hostage rules.
    1. Exception: APD members who are acting as hostage negotiators may not be taken hostage before, during, or immediately after hostage negotiations.
  7. Members of the APD may not be restrained or excessively tased when responding to Federal Events, Pharmaceutical, Bank, or APD Escort events or in the aftermath of the events above.
    1. Exception: APD members neutralized at Federal Events who put their hands freely may be restrained and escorted throughout the federal event area. They may not be robbed.
  8. A limited number of medics may be taken hostage per group for a Federal Event.
    1. 1-3 Medics Online (Hostage Max 1)
    2. 4-5 Medics Online (Hostages Max 2)
    3. 6+ Medics Online (Hostages Max 3)


Chapter 9: Worker's Protection License (WPL)

  1. Workers Protection License (WPL) holders are no exception to the law/rules. They must follow all server rules.
  2. License holders with a WPL cannot harvest illegal items as the WPL is meant for those engaged in legal enterprises.


Chapter 10: Vigilante

  1. Vigilantes are no exception to the law/rules. They must follow all server rules.
  2. Players associated with “meta-gaming” while having a vigilante license may be subject to administrative action.
    1. You may not group with a player and allow them to build a bounty just to collect on it in the end.
    2. You may not exchange/receive any form of compensation for sending a player to jail other than the standard bounty reward.
    3. You may not follow a player around who is breaking the law and continue to collect the bounty on them over and over.
  3. Do NOT take a wanted player who is already restrained away from another Vigilante and then send them to jail unless the Vigilante has asked you to.
  4. A player may NOT be robbed or held for ransom and then jailed for a bounty.
  5. Vigilantes should never attempt to arrest an APD Detainee. If APD asks for assistance, that is fine but do not run into an area yelling, "I'm a vigilante," and attempt to arrest someone the officer is dealing with.
  6. If you are arresting a wanted player, you are required to;
    1. Let the player know what they are wanted for.
    2. Let the player know their bounty amount.
    3. Let the player know you will be sending them to jail.
      1. These can be waved at the detainees request
    4. Take the player to the jail transport located at all Vigilante outposts.


Chapter 11: Taxi

  1. Taxi vehicles may not be stolen
    1. Exception: Taxis may be stolen while inside a red/illegal zone
    2. Exception: The taxi can be stolen if the driver or passenger initiates hostile activity against another player.
    3. Exception: If you refuse to unlock a vehicle to let a player rob the items inside, your taxi may be stolen.
  2. Taxi drivers may not partake in hostage-taking or robbing others
    1. If while driving someone, a group states to pull over so they can take the person hostage, you may abide by the demands to preserve your own life.
  3. Taxi drivers may issue a fee for driving a player from Point A to Point B
    1. The driver can receive this money before the drive, but the price & place must be agreed upon first.
    2. Once paid, the Taxi driver must take the person to the agreed-upon place.
    3. Taxi drivers may not issue fees unless they are giving a ride to a person and a fee amount has been agreed upon.


Chapter 12: Do not harm Rescue & Recovery

  1. Do not Interfere with R&R unless they are going against your directives.
  2. Citizens can only order a medic to revive a deceased player who is requesting medical service.
  3. Never harvest a kidney from or rob an R&R member for any reason.
    1. Exception: R&R vehicles negligently unlocked by an R&R member may be 'stolen'.
  4. In specific zones, R&R ground units may be killed on sight.
  5. R&R may be killed or taken hostage when following the guidelines found here.
  6. Medical services may be denied to you based on the criteria found here.


Chapter 13: Red Zone / Illegal Zone / Rebel Outposts / Warzone Island

  1. Red zones are kill on site, and no RP engagement is required by civilians (Killing a player in restraints inside of a red zone is still considered Fail RP).
    1. Exception: R&R ground units must still be properly engaged in illegal zones other than the warzone island, gang base skirmishes, or active turfs. R&R aerial units always need proper engagement.
  2. Purposefully fishing for RDM reports by standing on the outskirts of a red zone can result in administrative action.
  3. When a civilian is killed on Warzone Island or at any cartel, NLR will not apply.
  4. Players who have the sole intention of immediately returning to Warzone after death in or around Theresa (within 1 kilometer of Theresa) may respawn in Therisa and head back to Warzone, provided their actions within or around Theresa are limited to going to the garage, spawning a vehicle and driving to Warzone.


Chapter 14: Blue Zones

  1. The Altis Pharmaceutical Escort event, APD Escort event, and Art Gallery event Blue Zones allow civilians to kill cops on sight, no RP is required by civilians.
    1. RDM rules for civilian on civilian engagements are still enforced in Blue Zones.
  2. APD Escort Event
    1. Use of explosives against the APD Escort event with intent to blow up the escort vehicle is prohibited and will result in an event disruption ban.
    2. Any civilian interacting with, interfering with, or seen participating in the APD Escort event may be shot on sight by the APD; no RP is required.


Chapter 15: Federal Event

  1. Federal Events include: The Blackwater Armory event, Federal Reserve event, Altis Penitentiary event, or Evidence Lockup event.
  2. A federal event is considered a legal area until it is being robbed, once an event begins, the event area then turns into a red zone. (Location is shown on map)
  3. Any vehicles left at a federal event after the event is over may be seized by the APD.
  4. Any vehicles involved in a federal event and followed out of the federal event may be seized if caught. See the APD handbook for more information about seizure.
  5. Additional Jail Rules
    1. Killing jail inmates is not permitted.


Chapter 16: Event Specific Rules

  1. Event rules may be modified by the staff member running the event, always follow guidelines set forth by staff broadcasts and use common sense
  2. Conquest
    1. Warzone rules apply inside the conquest zone (no NLR, KOS)
    2. Civilians may not make use of armed aerial vehicles, slung armed vehicles, or AT vehicles
    3. Vigilantes may not camp areas solely to stop or arrest conquest participants (including, but not limited to, the nearest city/rebel/sheds)
    4. Players may not go to conquest with the sole intention of stealing/chopping vehicles
    5. Players may look through walls & floors, but may not poke their gun through to shoot.
    6. Jumping through windows is allowed, except when the jump requires floating or vaulting to complete
  3. Gang Base / Gang Turfs
    1. Warzone rules apply inside active Gang base / Gang Turfs zone (no NLR, KOS)
    2. Civilians may not make use of armed aerial vehicles, slung armed vehicles, or AT vehicles.
    3. Vigilantes/APD may not tase or restrain players participating in the event (this includes players spawning, gearing, or traveling in the general vicinity and nearby rebels)
    4. Players may not utilize RPGs, Mines, and Explosive charges/IEDS at the Gangbase Skirmish.
    5. A gang's fighting force (including non-members) may not exceed 10 players for the Gang base and 6 players for Gang Turfs.
    6. A gang that controls a Gang base may not participate in or interfere with other gang bases/gang turfs. Members of a winning gang cannot change groups or gangs to fight in multiple Gang bases or Gang turfs.
    7. Players may look through walls & floors but may not poke their gun through to shoot.
    8. Jumping through windows is allowed, except when the jump requires floating or vaulting to complete.
  4. Terror
    1. All players are KOS inside the city that the terror was started in until the terror ends.
    2. R&R members are off-limits during terror unless they have been directed not to offer services. For more information, refer to the R&R Master Handbook.
  5. HQ Takeover
    1. All civilians and cops are KOS in and around the marked HQ
  6. Martial Law
    1. Martial Law can be called by an Admin or by a Senior APD member.
    2. Martial Law may be called if a city is out of control and officers can not regain control.
    3. During Martial Law, any civilian seen in the city can be downed and restrained on sight.
      1. Exception: Civilians in houses must be properly engaged.
    4. During Martial law, all civilians are engaged with the APD.

Chapter 17: Interacting with Whitelist Training / Player Tutorial

  1. When APD Training occurs in game, no player can interfere with the training.
  2. When R&R Training occurs in-game, no player can interfere with the training. R&R training is indicated by players having [Training] in their name.
  3. No player can interfere with players participating in the server's tutorial. Players participating in the tutorial are indicated with a yellow name,
    1. Exception: Players participating in the tutorial with over 30 hours on the server (indicated by NOT having a yellow name) are exempt and may be initiated on/robbed.
    2. Exception: Players using the tutorial to avoid an obvious situation may be initiated on/robbed.
    3. Exception: Players participating in the server's tutorial that initiate an engagement may be initiated on/robbed.


Chapter 18: Miscellaneous

  1. You may not destroy property to prevent it from being searched/raided.
  2. Extreme harassment may result in a ban.
  3. Switching to a different account to avoid a current ban on your account will result in both accounts being banned.
  4. Anyone found to be excessively trolling in any way to ruin or impede another community member's experience may be banned.
  5. Exploiting is considered as abusing an in-game bug or using a game mechanic in a way that is not intended to be used and may result in harsh punishments.
  6. You may face administrative action for violating APD and Medic rules while on duty.
  7. Buying or selling any Olympus assets will result in administrative action. Assets include Olympus money, virtual/physical items, and vehicles.
  8. Using multiple accounts by one user simultaneously in-game will result in a ban on all accounts.
  9. Bypassing the house limits of 5 houses per player via the use of multiple accounts will result in administrative action.
  10. Unsanctioned betting outside of the game server in any manner will result in administrative action.
  11. If an APD member witnesses a player blatantly breaking server rules a patrol officer+ can send them directly to jail for rule-breaking.
    1. If an APD member falsely arrests another player, they may face administrative action.
  12. Players must have in-game sound effects turned up to the point where direct voice communication from other players is audible.
  13. Do not sit with an open mic playing music, yelling or other disruptive sounds.
  14. Disputes should only be used to challenge another player's actions or request compensation.
  15. Submitting false or misleading reports or compensation requests may result in administrative action.