The Blackwater Armory represents the most difficult event to successfully complete. The event is the ultimate test of group communication and size, planning and tactics, and gun fighting ability.
Once the alarms begin to sound, the APD are required to respond to disturbances at the Blackwater Armory. APD officers will most likely log into the server to specifically counter the robbery. A wave-after-wave onslaught of APD officers will work to end the robbery until the bomb is defused or the event is won by the civilians. While the bomb on the vault door counts down, entire waves of armored APD vehicles will slam into the outside walls of the armory. As the vault doors are blasted open, APD armed Ghosthawks will arrive stop the civilians from leaving with a Blackwater vehicle. The APD will follow the civilians in the Blackwater vehicle until they seize it or see it explode.
The official statistics for this event are located HERE.
Starting The Robbery
You will need a blasting charge to start a Blackwater robbery. You can buy a blasting charge at a Rebel Outpost or Black Market. To plant to blasting charge, locate the large white dome in the center of the Blackwater Armory. Walk up to the the large door of the dome, open your inventory by pressing "y", click the blasting charge, and press "use". The blasting charge can only be planted if 8 cops are online. The charge will count down for 20 minutes before it explodes.
If you wish to hack the anti-air system at the Blackwater Armory, you'll also need to buy a hacking terminal. When the anti-air is operating normally, civilians will receive an anti-air warning when the enter the big ring; then, the civilians will be shot out of the sky by a heat-seeking missile if they enter the small center circle. Normally, the APD can enter the anti-air without being shot. If the anti-air is hacked, these roles reverse.
If the APD defuse the bomb, $500,000 will be split between all of the officers within a 3km radius independent of rank.
The following items can be acquired by the civilians from the Blackwater containers. Item commonality is rated as either Common, Uncommon, Rare, Very Rare, or Ultra Rare.
|Vehicle||Commonality||Arma Unofficial Wiki|
|UH-80 Ghost Hawk||Very Rare||Wiki|
|CH-67 Huron (Armed)||Rare||Wiki|
|Weapon||Commonality||Ammo||Arma Unofficial Wiki|
|ASP-1 Kir||Very Rare||12.7 mm 10Rnd Mag||Wiki|
|Zafir||Very Rare||7.62 mm 150Rnd Tracer (Green) Box||Wiki|
|Promet SG||Very Rare||12 Gauge 6Rnd Pellets
12 Gauge 6Rnd Slug
|RPG-7||Very Rare||PG-7VM HEAT Grenade||Wiki|
|MAR-10 Lethal (Camo)||Rare||.338 LM 10Rnd Mag||Wiki|
|Titan Launcher||Rare||Titan AA Missile||Wiki|
|.50 BW 10Rnd Caseless Mag||Rare||N/A||Wiki|
|LIM-85||Common||5.56 mm 200Rnd Reload Tracer (Yellow) Box||Wiki|
|Mk200||Common||6.5 mm 200Rnd Belt||Wiki|
|Clothing||Commonality||Arma Unofficial Wiki|
|ENVG-II (Grey)||Ultra Rare||Wiki|
|Special Purpose Helmet (Hex)||Ultra Rare||Wiki|
|LBV Grenadier Harness (Suicide Vest)||Rare||None|
|Ghillie Suit [CSAT]||Uncommon||Wiki|
|Pilot Coveralls [CSAT]||Uncommon||Wiki|
|Defender Helmet (Green Hex)||Uncommon||Wiki|
|Full Ghillie (Arid) [CSAT]||Uncommon||Wiki|
|Carrier Special Rig (Green)||Common||Wiki|
|Recon Fatigues (Hex)||Common||Wiki|
|GA Carrier Lite (Digital)||Common||Wiki|
|Pilot Helmet [CSAT]||Common||Wiki|
|Items||Commonality||Arma Unofficial Wiki|
|DMS Scope||Ultra Rare||Wiki|
|7.62 Suppressor||Ultra Rare||Wiki|
|6.5 Suppressor||Very Rare||Wiki|
|6.5 Stealth Suppressor||Very Rare||Wiki|
|5.8 Stealth Suppressor||Very Rare||Wiki|
|5.56 Suppressor||Very Rare||Wiki|
|M6 SLAM Mine||Uncommon||Wiki|
|APERS Tripwire Mine||Uncommon||Wiki|
|IR Laser Pointer||Common||Wiki|
1. The exact percentage-measured chance of each item spawning at a Blackwater Armory robbery will not be released on the wiki. The commonalities listed on this wiki page were granted and confirmed by the Olympus development team.