Gangs & Groups: Difference between revisions

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* Dead group members who had a GPS will be automatically marked on the map.
* Dead group members who had a GPS will be automatically marked on the map.
* When capturing [[Cartels| cartels]] with a group of multiple gangs, the gang of the leader of the group captures the cartel.
* When capturing [[Cartels| cartels]] with a group of multiple gangs, the gang of the leader of the group captures the cartel.
* Any gang that you are at war with, all your group members are now temporarily at war with them as well and vise versa.
** Group war players will have a slightly lighter red name than regular wars.
** War points are able to be acquired through group wars the same as usual.


==='''Creating a Group'''===
==='''Creating a Group'''===
Line 42: Line 45:
#    Gang Leaders can optionally link the forum for their [https://olympus-entertainment.com/forum/25-gang-recruitments/ Gang Recruitment].
#    Gang Leaders can optionally link the forum for their [https://olympus-entertainment.com/forum/25-gang-recruitments/ Gang Recruitment].
#    Leaders can edit and delete their listing.
#    Leaders can edit and delete their listing.
* Action to view gang recruitments at Gun Stores and [https://wiki.olympus-entertainment.com/wiki/Rebel Rebel]/[https://wiki.olympus-entertainment.com/wiki/Vigilante Vigilante Outposts].
* Action to view gang recruitments at Gun Stores and [[Rebel| Rebel]] / [[Vigilante | Vigilante Outposts]].
#  Gang members are able to see their own recruitment on the Y-Menu Gangs Tab.  
#  Gang members are able to see their own recruitment on the Y-Menu Gangs Tab.  
#  Gangless players can see recruitment on the 'Create Gang' Tab.
#  Gangless players can see recruitment on the 'Create Gang' Tab.
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*Appearance: [OG] Player.  
*Appearance: [OG] Player.  
Tags now have forced delimiters
Tags now have forced delimiters
*Ex: [TAG], TAG |, TAG -, |TAG|, etc.
*Ex: [TAG], |TAG|, etc.
The tag will be included in message list, wanted lists, and give lists but not on the map player list.  
The tag will be included in message list, wanted lists, and give lists but not on the map player list.  
Max characters for a tag is 12, Make sure your gang tags comply [https://wiki.olympus-entertainment.com/wiki/Olympus_General_Rules#Chapter_5:_Naming_Policy here].
Max characters for a tag is 12, Make sure your gang tags comply [https://wiki.olympus-entertainment.com/wiki/Olympus_General_Rules#Chapter_5:_Naming_Policy here].
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|
|
|X
|X
|X
|X
|-
|Transfer gang funds to offline players
|
|
|
|
|X
|X
|X
|X
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|-
|-
|Upgrade gang shed
|Upgrade gang shed
|
|
|
|
|X
|X
|-
|Manage Gang Experience
|
|
|
|
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When you kill enemy gang members, you will gain [[Firearms,_Weapons,_and_Accessories#Warpoint_Shop| war points]]. War points can be used to buy items in the war point shop at rebel. When you kill enemy gang members, the number of war points that you gain depends on the gear that you're wearing and the gear that the enemy is wearing. A good rule of thumb is the following: if you use a cheap loadout to kill an enemy gang member who has an expensive loadout, you'll gain more war points.
When you kill enemy gang members, you will gain [[Firearms,_Weapons,_and_Accessories#Warpoint_Shop| war points]]. War points can be used to buy items in the war point shop at rebel. When you kill enemy gang members, the number of war points that you gain depends on the gear that you're wearing and the gear that the enemy is wearing. A good rule of thumb is the following: if you use a cheap loadout to kill an enemy gang member who has an expensive loadout, you'll gain more war points.
Any gang that you are at war with, all your group members are now temporarily at war with them as well and vise versa.
*Group war players will have a slightly lighter red name than regular wars.
*War points are able to be acquired through group wars the same as usual.


==='''Gang Funds'''===
==='''Gang Funds'''===


Any member in a gang can deposit money in the gang funds. Only those who have rank 4 and rank 5 can withdraw money from those funds. Gang funds can be used to buy a gang shed, pay gang shed rent, and make gang shed upgrades.
Any member in a gang can deposit money in the gang funds. Only those who have rank 4 and rank 5 can withdraw money from those funds. Gang funds can be used to buy a gang shed, pay gang shed rent, and make gang shed upgrades. Gang funds can also be transferred to offline players, that money will go to their deposit box (there is a 8% tax rate for offline transfers).


When your gang owns a certain cartel, any profits that are generated by that cartel are added to the gang funds. For example: if your gang has captured the cocaine cartel, and a player outside of your gang sells cocaine, 15% of their revenue is automatically added to your gang funds.
When your gang owns a certain cartel, any profits that are generated by that cartel are added to the gang funds. For example: if your gang has captured the cocaine cartel, and a player outside of your gang sells cocaine, 15% of their revenue is automatically added to your gang funds.
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='''Gang Experience'''=
='''Gang Experience'''=
Gangs can earn experience points by completing actions throughout their time on Olympus. Each level reached will grant your gang 1 token which will allow gang leaders to unlock a permanent buff that all gang members can benefit from. Milestones are also given for every 10 levels which will reward your gang 3 additional tokens. Gang leaders are also able to respect perks and will give back those tokens spent.
Gangs can earn experience points by completing actions throughout their time on Olympus. Each level reached will grant your gang 1 token which will allow gang rank 4+ members to unlock a permanent buff that all gang members can benefit from. Milestones are also given for every 10 levels which will reward your gang 3 additional tokens. Gang rank 4+ members are also able to respect perks and will give back those tokens spent.


==='''Prerequisites'''===
==='''Prerequisites'''===
Gang leaders must spend an appropriate amount of tokens in a specific tree to unlock each tier. Perks can only be tiered in order and not skip tiers. Ex. 2% Gold Sell must be unlocked before purchasing 4% Gold Sell.
Gang rank 4+ members must spend an appropriate amount of tokens in a specific tree to unlock each tier. Perks can only be tiered in order and not skip tiers. Ex. 2% Gold Sell must be unlocked before purchasing 4% Gold Sell.


'''Tier 1''': None
'''Tier 1''': None
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==='''Perks'''===
==='''Perks'''===


{|
|-style="vertical-align:top;"
!General
<div><ul>
<li style="display: inline-table;">
{| class="wikitable sortable" style="text-align: center
! Type
! Perk
! Tier
! Benefit
! Cost
|-
|General
|Chance to not consume Epi-pen on revive
|1 / 2 / 3
|5% / 10% / 15%
|1 / 2 / 1
|-
|General
|Increased Lockpick Speed
|1 / 2 / 3
|5% / 10% / 15%
|1 / 2 / 1
|-
|General
|Increased Redgull duration
|1 / 2 / 3
|20% / 30% / 40%
|2 / 1 / 1
|-
|General
|Spawn with survival items
|1
|1 water and 1 redgull
|1
|-
|General
|Increased Vehicle Repair Speed
|1 / 2 / 3
|5% / 10% / 15%
|1 / 2 / 1
|-
|General
|Chance to not consume Toolkit
|1
|25%
|5
|-
|General
|Backpack Storage Increase
|1 / 2 / 3
|3 / 6 / 10
|2 / 4 / 6
|-
|General
|Spawning Vehicle with Survival Items
|1
|1 toolkit and 1 kitbag
|5
|-
|General
|Spawn vehicle with GPS tracking
|1
|GPS tracking device on vehicle
Note: The tracker installed is not an enhanced tracker, meaning your vehicle will not be tracked by your group members or the APD if reported stolen.
|8
|-
|}
</li>
</ul></div>
!Federal
<div><ul>
<div><ul>
<li style="display: inline-table;">
<li style="display: inline-table;">
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|Automatic Anti-Air Plant
|Automatic Anti-Air Plant
|3
|3
|-
|Federal
|More Blackwater loot spawns
|1 / 2 / 3
|2 items / 3 items / 4 items
Note: The person who planted the bomb must be in a gang with the perk for the perk benefits to be applied for when the bomb blows, not just be in a group with a gang who has the perk.
|2 / 4 / 8
|-
|Federal
|Increased Vehicle Truck Storage
|1
|Tier 5 storage
Note: When retrieving a vehicle that has the Tier 5 trunk modification without the gang perk, the vehicle trunk modification will be downgraded to Tier 4 until your gang acquires the gang perk.
|2
|-
|-
|}
|}
</li>
</li>
</ul></div>
</ul></div>
|}
{|
|-style="vertical-align:top;"


!Runs
<div><ul>
<div><ul>
<li style="display: inline-table;">
<li style="display: inline-table;">
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|5% / 10% / 15%
|5% / 10% / 15%
|1 / 1 / 2
|1 / 1 / 2
|-
|Runs
|Increase DP Mission Reward
|1
|10%
|6
|-
|-
|}
|}
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</ul></div>
</ul></div>


!Cartels
<div><ul>
<div><ul>
<li style="display: inline-table;">
<li style="display: inline-table;">
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|5% / 10%
|5% / 10%
|4 / 1
|4 / 1
|-
|Cartels
|Magazine Refill on Flag
|1 / 2
|$5k 10min CD / $3k 3min CD
|1 /2
|-
|Cartels
|Reduced Jail Time
|1
|5% / 10%
|1 / 2
|-
|-
|}
|}
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</ul></div>
</ul></div>


!Vigilante
<div><ul>
<div><ul>
<li style="display: inline-table;">
<li style="display: inline-table;">
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! Cost
! Cost
|-
|-
|General
|Vigilante
|Chance to not consume Epi-pen on revive
|Bounty Payout Bonus
|1 / 2 / 2
|2% / 4% / 7.5%
|2 / 3 / 5
|-
|Vigilante
|Automatic restrain heal
|1 / 2 / 3
|1 / 2 / 3
|5% / 10% / 15%
|10hp / 20hp / 30hp
|1 / 2 / 1
|1 / 2 / 4
|-
|}
</li>
</ul></div>
|}
 
==='''Actions That Earn XP'''===
 
{|
|-style="vertical-align:top;"
 
!Events
{| class="wikitable sortable" style="text-align: center
|-
|Airdrops unsealed
|-
|Events won
|-
|Lotteries won
|-
|Gold sold
|-
|Blackwater vehicles claimed
|-
|Airdrop vehicles claimed
|-
|Paintings sold
|-
|Money bags sold
|-
|Federal Reserves blown
|-
|Blackwaters blown
|-
|Jails blown
|-
|Evidence Lockup's completed
|-
|Banks blown
|-
|Pharmaceutical escorts sold
|-
|Paintings stolen
|-
|Gang bases won
|-
|}
 
 
!Runs
{| class="wikitable sortable" style="text-align: center
|-
|Legal items picked
|-
|Illegal items picked
|-
|Legals sold
|-
|Illegals sold
|-
|Legals processed
|-
|Illegals processed
|-
|Plane DPS completed
|-
|DPs completed
|-
|}
 
 
!Robberies
{| class="wikitable sortable" style="text-align: center
|-
|Cops restrained
|-
|Kidneys stolen
|-
|Lockpick successes
|-
|Vehicles chopped
|-
|Gas stations robbed
|-
|Vehicles claimed
|-
|Players restrained
|-
|}
 
 
!Kills
{| class="wikitable sortable" style="text-align: center
|-
|Geared players killed
|-
|Cops killed
|-
|War kills
|-
|Terror kills
|-
|Titan hits
|-
|1km kills
|-
|-
|General
|}
|Increased Lockpick Speed
 
|1 / 2 / 3
 
|5% / 10% / 15%
!Generic
|1 / 2 / 1
{| class="wikitable sortable" style="text-align: center
|-
|-
|General
|Black markets captured
|Increased Redgull duration
|1 / 2 / 3
|20% / 30% / 40%
|2 / 1 / 1
|-
|-
|General
|Vigi arrests
|Decreased Illegal Vehicle Price
|1 / 2 / 3
|3% / 6% / 10%
|1 / 1 / 2
|-
|-
|General
|Cartel captured time
|Decreased Illegal Vehicle Price
|1 / 2 / 3
|3% / 6% / 10%
|1 / 1 / 2
|-
|-
|General
|Players revived
|Decreased Illegal Vehicle Price
|1 / 2 / 3
|3% / 6% / 10%
|1 / 1 / 2
|-
|-
|}
|}
</li>
|}
</ul></div>

Latest revision as of 08:56, 30 August 2024

"Take it from an alt-gang expert, you may only own 1 gang shed per server."
Noahhh!


Groups

A group is a mechanic that allows players in that group to work together efficiently. Groups are deleted after each server restart. Each member of a group will have access to the following:

  • The ability to view other group members' positions on the map.
  • The choice to see those group members' hexes on-screen. This can be disabled through your player menu by pressing "y" and changing an option in the settings.
  • The availability of an in-game text and voice chat.
  • Dead group members who had a GPS will be automatically marked on the map.
  • When capturing cartels with a group of multiple gangs, the gang of the leader of the group captures the cartel.
  • Any gang that you are at war with, all your group members are now temporarily at war with them as well and vise versa.
    • Group war players will have a slightly lighter red name than regular wars.
    • War points are able to be acquired through group wars the same as usual.

Creating a Group

  1. Open your player interface menu by pressing "Y".
  2. At the top of the phone, you'll see 12 icons.
  3. Find the first icon of the second row. The icon looks like three people standing next to each other.
  4. Click "Create New"
  5. Enter a name for your group and a password for people to use. Passwords are optional but highly recommended.
  6. Once you set a password and name, you must then set a group tag.
  7. When your friends click the group icon, they'll be able to find your new group and join it using the password.

Gangs

A gang is a mechanic that allows players to band together. When you join the server, you will automatically be placed in your "gang group", which is a permanent group. This gang group comes with the same perks that a normal group does. If a gang member joins a temporary group, people in the gang group will not be able to see their position on the map, on-screen hex, death location, etc. The group perks will override the gang perks.

Creating a Gang

  1. Open your player interface menu by pressing "Y".
  2. Find the second icon of the second row. The icon is a person wearing a ski mask.
  3. Click "Create."
  4. Enter a name for your gang. This name must be unique.
  5. $50,000 will be deducted from your bank account once you have confirmed your desired gang name. Now your gang is active!

Gang Recruitment

  • Gang Leaders can now advertise their gangs in-game.
  • Gang Leaders can submit a 25 character title and a 255 character description.
  1. Gang Leaders can optionally link the forum for their Gang Recruitment.
  2. Leaders can edit and delete their listing.
  1. Gang members are able to see their own recruitment on the Y-Menu Gangs Tab.
  2. Gangless players can see recruitment on the 'Create Gang' Tab.

Gang Tags

Players in groups and gangs have forced tags in front of their profile name. E.g:

  • Profile Name: Player
  • Gang: Olympus Gamers
  • Appearance: [OG] Player.

Tags now have forced delimiters

  • Ex: [TAG], |TAG|, etc.

The tag will be included in message list, wanted lists, and give lists but not on the map player list. Max characters for a tag is 12, Make sure your gang tags comply here. Making your gang tag a bunch of empty spaces will result in a tag forced by staff. Only the group or gang leader can set the tag. Default gang tags will be set as “[]”. APD members are now tagged as "Police |" Medics are now automatically tagged with “[Medic]” Read more about group engagement in chapter 1.2 of the server rules here.

Gang Rank Permissions

Be wary of promoting people in your gang. Certain ranks come with certain permissions.

Permission Rank 0 Rank 1 Rank 2 Rank 3 Rank 4 Rank 5
Deposit gang funds X X X X X X
View in-game gang funds ledger X X X X X X
Retrieve personal vehicles at gang shed garage X X X X X X
Repair gang shed with personal funds X X X X X X
Access gang shed storage X X X X X
Retrieve gang vehicles X X X X
Invite & kick gang members X X X
Manage gang wars X X X
Pay gang shed rent X X X
View full funds ledger on the stats page X X X
Transfer gang funds to offline players X X
Withdraw gang funds X X
Upgrade gang shed X X
Manage Gang Experience X X
Purchase & sell gang shed X
Disband gang X
Promote from rank 4 to rank 5 X

Gang Wars

Any gang member who has been promoted to rank 3 or above can manage gang wars. You can manage your gang's wars in the gang application of your "y" phone. As a rank 3, you can also accept and deny incoming war invites from other gangs.

When you start a war with another gang, that entire gang becomes "kill-on-sight" for your gang. Players who are members of enemy gangs will have red names. You can kill these players without engagement. You can also use a titan against enemy gang members in aerial vehicles without initiation.

When you kill enemy gang members, you will gain war points. War points can be used to buy items in the war point shop at rebel. When you kill enemy gang members, the number of war points that you gain depends on the gear that you're wearing and the gear that the enemy is wearing. A good rule of thumb is the following: if you use a cheap loadout to kill an enemy gang member who has an expensive loadout, you'll gain more war points.

Any gang that you are at war with, all your group members are now temporarily at war with them as well and vise versa.

  • Group war players will have a slightly lighter red name than regular wars.
  • War points are able to be acquired through group wars the same as usual.

Gang Funds

Any member in a gang can deposit money in the gang funds. Only those who have rank 4 and rank 5 can withdraw money from those funds. Gang funds can be used to buy a gang shed, pay gang shed rent, and make gang shed upgrades. Gang funds can also be transferred to offline players, that money will go to their deposit box (there is a 8% tax rate for offline transfers).

When your gang owns a certain cartel, any profits that are generated by that cartel are added to the gang funds. For example: if your gang has captured the cocaine cartel, and a player outside of your gang sells cocaine, 15% of their revenue is automatically added to your gang funds.

Gang Shed

Industrial sheds that are placed on the map by default are purchasable buildings. On the server, they are referred to as gang sheds. There are many industrial sheds placed across the island of Altis by default. Note that not all sheds are for sale and that some extra gang sheds have been placed around the map by the developers.

Gangshednew.jpeg

For a gang to qualify for purchasing a gang shed, the gang must have 8 members on the roster. If the member count drops below 8 after the gang shed is purchased, access to the gang shed will be automatically limited.

The gang must also have a minimum of 20 million dollars in its gang funds, and at least 5 active gang members with an accumulation of 10 hours between all gang members to buy a gang shed. If you want to upgrade the gang shed, there must be enough money in the gang funds to cover the cost of the upgrade. To maintain a gang shed, the gang must pay rent for the gang shed. You are able to pay a month in advance. If you don't pay the rent, your gang will lose ownership of the gang shed without a refund.

By default, all members of a gang can use the garage at the gang shed. Anyone in the gang who holds the rank of 1 or above can access the virtual and physical inventory. If a gang shed is fully upgraded, it can hold 10,000 virtual storage and 900 physical storage.

Inside of your gang sheds windows key menu there will be a wardrobe. This will allow you to change the skin of your clothing to skins that are available to you. To change clothing double-click on the skin you wish to select.

Item Cost Sell Price
Initial purchase price $20,000,000 $15,000,000
1 month of rent (virtual storage) x $50 N/A
Virtual storage upgrade $1,500,000 per 1,000 $375,000 per upgrade
Physical storage upgrade $1,500,000 per 150 $375,000 per upgrade
Oil storage upgrade $500,000 $125,000
Repair when destroyed $1,000,000 N/A

Beware of storing illegal items in your gang shed. Although civilians outside of your gang are unable to steal items from your gang shed's storage, under certain circumstances, the APD has the ability to either (1) raid your gang shed or (2) raid and search your gang shed.

  1. APD officers who hold the rank of Patrol Officer or above can issue a raid warrant on a property. A raid warrant allows for the APD to enter a property to capture a criminal or rescue a hostage. A raid warrant does not include a search of the property's virtual or physical storage.
  2. APD officers who hold the rank of Sergeant or above can issue a search warrant on a property. A search warrant allows for the APD to search the virtual and physical storage of a property. In simple terms, the APD can issue a search warrant if they see a person interacting with the gang shed (using the garage, accessing storage, opening/closing doors, taking refuge inside) while that person has a (1) bounty, or (2) while they're brandishing an illegal weapon, or (3) while they're evading arrest. If the APD has a visual of a gang member leaving an illegal area, does not lose visual, and then sees that gang member interact with the gang shed, then the APD has probable cause to issue a search warrant.

Gang Vehicles

Any member of a gang who is rank 2 or above can manage the gang's garage. If you would like to add one of your personal vehicles to the gang's garage, you'll need to (1) retrieve that vehicle at the gang shed, (2) press the windows key to open the gang shed menu, and (3) use the gang shed menu to add your vehicle to the gang garage. When you add a vehicle to the gang garage, you are no longer the owner.

Gang members who have been promoted to rank #2 can retrieve gang vehicles. Gang vehicles are retrieved the same way that personal vehicles are retrieved. In the vehicle retrieval menu, press "Gang Garage" instead of "Personal".

Finding a Gang

If you are looking to join a gang, you can browse the gang recruitments page on the forums, the Olympus Discord, or simply ask someone in-game.

Gang Experience

Gangs can earn experience points by completing actions throughout their time on Olympus. Each level reached will grant your gang 1 token which will allow gang rank 4+ members to unlock a permanent buff that all gang members can benefit from. Milestones are also given for every 10 levels which will reward your gang 3 additional tokens. Gang rank 4+ members are also able to respect perks and will give back those tokens spent.

Prerequisites

Gang rank 4+ members must spend an appropriate amount of tokens in a specific tree to unlock each tier. Perks can only be tiered in order and not skip tiers. Ex. 2% Gold Sell must be unlocked before purchasing 4% Gold Sell.

Tier 1: None

Tier 2: Three Tier 1 Tokens are required to be spent to unlock.

Tier 3: Three Tier 2 Tokens are required to be spent to unlock.

Perks

General
  • Type Perk Tier Benefit Cost
    General Chance to not consume Epi-pen on revive 1 / 2 / 3 5% / 10% / 15% 1 / 2 / 1
    General Increased Lockpick Speed 1 / 2 / 3 5% / 10% / 15% 1 / 2 / 1
    General Increased Redgull duration 1 / 2 / 3 20% / 30% / 40% 2 / 1 / 1
    General Spawn with survival items 1 1 water and 1 redgull 1
    General Increased Vehicle Repair Speed 1 / 2 / 3 5% / 10% / 15% 1 / 2 / 1
    General Chance to not consume Toolkit 1 25% 5
    General Backpack Storage Increase 1 / 2 / 3 3 / 6 / 10 2 / 4 / 6
    General Spawning Vehicle with Survival Items 1 1 toolkit and 1 kitbag 5
    General Spawn vehicle with GPS tracking 1 GPS tracking device on vehicle

    Note: The tracker installed is not an enhanced tracker, meaning your vehicle will not be tracked by your group members or the APD if reported stolen.

    8
Federal
  • Type Perk Tier Benefit Cost
    Federal Gold Bar Sell Increase 1 / 2 / 3 2% / 4% / 6% 1 / 3 / 2
    Federal Pharmaceutical Sell Increase 1 / 2 / 3 5% / 10% / 15% 1 / 1 / 2
    Federal Money Bag Sell Increase 1 / 2 / 3 5% / 10% / 15% 1 / 1 / 2
    Federal Planting Bomb Automatically Plants Anti-Air 1 Automatic Anti-Air Plant 3
    Federal More Blackwater loot spawns 1 / 2 / 3 2 items / 3 items / 4 items

    Note: The person who planted the bomb must be in a gang with the perk for the perk benefits to be applied for when the bomb blows, not just be in a group with a gang who has the perk.

    2 / 4 / 8
    Federal Increased Vehicle Truck Storage 1 Tier 5 storage

    Note: When retrieving a vehicle that has the Tier 5 trunk modification without the gang perk, the vehicle trunk modification will be downgraded to Tier 4 until your gang acquires the gang perk.

    2
Runs
  • Type Perk Tier Benefit Cost
    Runs Increased Processing Speed 1 / 2 / 3 5% / 10% / 15% 1 / 1 / 2
    Runs Increased Picking Speed 1 / 2 / 3 5% / 10% / 15% 1 / 1 / 2
    Runs Increase DP Mission Reward 1 10% 6
Cartels
  • Type Perk Tier Benefit Cost
    Cartels Decreased Illegal Vehicle Price 1 / 2 / 3 3% / 6% / 10% 1 / 1 / 2
    Cartels Decreased Claim Price 1 / 2 5% / 10% 4 / 1
    Cartels Magazine Refill on Flag 1 / 2 $5k 10min CD / $3k 3min CD 1 /2
    Cartels Reduced Jail Time 1 5% / 10% 1 / 2
Vigilante
  • Type Perk Tier Benefit Cost
    Vigilante Bounty Payout Bonus 1 / 2 / 2 2% / 4% / 7.5% 2 / 3 / 5
    Vigilante Automatic restrain heal 1 / 2 / 3 10hp / 20hp / 30hp 1 / 2 / 4

Actions That Earn XP

Events
Airdrops unsealed
Events won
Lotteries won
Gold sold
Blackwater vehicles claimed
Airdrop vehicles claimed
Paintings sold
Money bags sold
Federal Reserves blown
Blackwaters blown
Jails blown
Evidence Lockup's completed
Banks blown
Pharmaceutical escorts sold
Paintings stolen
Gang bases won


Runs
Legal items picked
Illegal items picked
Legals sold
Illegals sold
Legals processed
Illegals processed
Plane DPS completed
DPs completed


Robberies
Cops restrained
Kidneys stolen
Lockpick successes
Vehicles chopped
Gas stations robbed
Vehicles claimed
Players restrained


Kills
Geared players killed
Cops killed
War kills
Terror kills
Titan hits
1km kills


Generic
Black markets captured
Vigi arrests
Cartel captured time
Players revived