SWAT: Difference between revisions

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*There is a maximum of 10 SWAT members allowed at conquest.
*There is a maximum of 10 SWAT members allowed at conquest.
*There is a maximum of 6 armored vehicles per wave
*SWAT will spawn at the conquest rebel outpost like civilians.
*SWAT will spawn at the conquest rebel outpost like civilians.
*APD will push in waves together as a faction.
*APD will push in waves together as a faction.
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*When the capture point is captured by the SWAT, it will be set to SWAT but they will gain no points.  
*When the capture point is captured by the SWAT, it will be set to SWAT but they will gain no points.  
**Example: Capture Point Bravo - SFA would change to Capture Point Bravo - SWAT
**Example: Capture Point Bravo - SFA would change to Capture Point Bravo - SWAT
*SWAT will receive $100,000 for resetting a capture point.
*SWAT will receive $150,000 for resetting a capture point and $300,000 for resetting a Hot zone.
*Once SWAT restores a point, they have to leave the capture point unless it’s being attacked.
*Once SWAT restores a point, they have to leave the capture point.
*SWAT must then re-group to push another point.
*SWAT must then re-group to push another point.
*SWAT pay $15,000 per death and have no respawn timer in conquest.
*SWAT pay $15,000 per death and have no respawn timer in conquest.

Revision as of 02:58, 9 May 2022

"Looking for cold blooded killers."
Mako


What is S.W.A.T?

The Altis Police Department SWAT is a dedicated division of the force tasked with deploying to and operating within active Conquest events. While present at these conquest events, the SWAT Team’s objective is to find and neutralize High-Value Targets (HVTs) from different top-ranking gangs participating in the event. If you are looking for the SWAT rules outlined in the APD Handbook click Here

Joining the S.W.A.T Team

Follow the list below to submit an application for SWAT.

  1. Navigate to the Olympus Forums.
  2. Navigate to the "Support" area of the forums.
  3. Select "New Request"
  4. Select "APD Application" from the department drop-down list
  5. Title the application "SWAT Application - *Your Name*"

To apply for SWAT, you must meet the following requirements:

  1. Must be the rank of Deputy+.
  2. Ideally a competitive player.
  3. Conquest experience on the Civilian Faction.

Once the SWAT commander has reviewed APD SWAT applications, they will move forward with accepting or rejecting them.

How S.W.A.T works:

  • There is a maximum of 10 SWAT members allowed at conquest.
  • SWAT will spawn at the conquest rebel outpost like civilians.
  • APD will push in waves together as a faction.
  • SWAT must attack each first-place gang's points and restore each of their conquest points.
    • If the first place gang does not control any capture points SWAT may choose to attack Capture Points controlled by the 2nd place gang.
  • When the capture point is captured by the SWAT, it will be set to SWAT but they will gain no points.
    • Example: Capture Point Bravo - SFA would change to Capture Point Bravo - SWAT
  • SWAT will receive $150,000 for resetting a capture point and $300,000 for resetting a Hot zone.
  • Once SWAT restores a point, they have to leave the capture point.
  • SWAT must then re-group to push another point.
  • SWAT pay $15,000 per death and have no respawn timer in conquest.
  • SWAT cannot restrain, impound, or seize civilian vehicles during conquest.
  • SWAT kills provide discounts for SWAT shops.
    • 50 to 100 = 5%
    • 100 to 250 = 10%
    • 250 to 500 = 15%
    • 500 to 750 = 20%

S.W.A.T Tiering System

SWAT is implemented with a tiering system in which different tiers have access to more weapons and equipment. Tiers are gained through getting kills, uncapping the Capture Points, and participating in Conquests.

The tiering system is as follows:

  • caption
    SWAT I (SWAT Trainee)
    Vest: Carrier Light
    Weapons: SPAR-16S, MXM
    Backpack: SWAT Backpack
    Required Kills: Starter Rank for SWAT
    - -
    - -
    - -
    - -
  • caption
    SWAT II (SWAT Private)
    Vest: Carrier Light
    Weapons: MXSW
    Backpack: SWAT Backpack
    Headwear: Tier 2 Helmet
    Required Kills: 15
    - -
    - -
    - -
  • caption
    SWAT III (SWAT Private First Class)
    Vest: Carrier Light
    Weapons: Type 115, Promet, AKU-12
    Backpack: SWAT Backpack
    Headwear: Tier 2 Helmet
    Required Kills: 30
    - -
    - -
    - -
  • caption
    SWAT IV (SWAT Corporal)
    Vest: GL Carrier Rig
    Weapons: SPAR-17, Mk18 ABR, AK-12
    Backpack: SWAT Backpack
    Headwear: Tier 4 Helmet/Pilot Helmet
    Required Kills: 75
    - -
    - -
    - -
  • caption
    SWAT V (SWAT Specialist)
    Vest: GL Carrier Rig
    Weapons: Mk-1 EMR
    Backpack: SWAT Backpack
    Headwear: Tier 4 Helmet/Pilot Helmet
    Required Kills: 150
    Clothing Shortsleeve Uniform
    - -
    - -
  • caption
    Senior SWAT (Sergeant)
    Vest: GL Carrier Rig
    Weapons: RPK-12
    Backpack: SWAT Backpack
    Headwear: Tier 4 Helmet/Pilot Helmet
    Clothing Shortsleeve Uniform
    - -
    - -
  • caption
    Senior SWAT (Lieutenant & Commander)
    Clothing: Tracksuit
    Vest: GL Carrier Rig
    Weapons: RPK-12
    Backpack: SWAT Backpack
    Headwear: Tier 4 Helmet/Pilot Helmet
    Clothing Shortsleeve Uniform
    - -
    - -
  • S.W.A.T Equipment

    • SWAT will have access to different equipment and vehicles than regular APD, and this equipment can only be used whilst playing as a SWAT member during conquest; this applies vice versa to APD equipment. You also cannot use SWAT equipment or vehicles during any means necessary.
    • Additionally, SWAT are not to use items that only the APD Faction has access to. Specifically spike strips, bait appliances, tear gas, and flashbangs.
    • SWAT will exclusively use lethals while participating in Conquest; however, these lethals do not remove a player's bounty, nor do they give a reduced 7-minute dopamine timer.
    • When SWAT is conducting Conquest Raids, they must use their Chain of Command name as well as the “SWAT |” tag (Example: SWAT | Bob)