Evidence Lockup: Difference between revisions
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[https://olympus-entertainment.com/profile/ | [https://olympus-entertainment.com/profile/22314-batgoosecan/ Batcan]'''</div> | ||
=='''Introduction'''== | =='''Introduction'''== | ||
The Evidence Lockup is now | The Evidence Lockup is now an escort vehicle style federal event. The Evidence Lockup will consist of items seized by the APD and will be stored in a database until 2 AM EST. Blacklisted items, such as items obtained mainly through the [[Blackwater_Armory | Blackwater]], have a 20% chance to populate into the Evidence Lockup database. The database can be checked on the [https://stats.olympus-entertainment.com/#/evidence-locker Olympus Stats page]. Just like all other escort style events, the escort vehicle is loosely tracked for all players, but a notification is only sent to the APD. The escort vehicle follows the same server rules as the APD escort to prevent destruction via explosives. The escort vehicle also has conquest anti-damage script (indestructible besides tires, fuel, and engine). If the tempest is destroyed before being unlocked, the loot pool is not reset before the next attempt. This event is still a federal class event, requiring APD response and sharing timers with fed and BW. APD is not required to follow wave rule if the truck is brought into a redzone and can camp the next checkpoint. APD win the event by completing a 1.5 minute seize action on the truck. Checkpoints and the area around the escort are blue zones. The event has a limit of 45 minutes before auto-destruction. This event requires 7 unique officers or 5.0 officers (deputies counting as 0.5 and everyone else counting as 1) online to start. | ||
=='''Starting the Robbery'''== | =='''Starting the Robbery'''== | ||
The Evidence Lockup now has a buy-in fee of $500,000. The money is taken directly from the starting player's bank. 7 unique officers or 5.0 officers (deputies counting as 0.5 and everyone else counting as 1) are required to start the event. Once started players must hold the initial compound of 4 minutes, then escort the truck to 3 checkpoints. Each checkpoint has it's own 2.5 minute timer. Once the event has started the checkpoints are then marked on the map. The final checkpoint unseals the truck, allowing the civs to access the loot and disabling the tracker on the truck. Once the truck is unsealed, a cool-down of 50 minutes will begin before another robbery can be started. If the escort is seized by the apd, a 35 minute cool-down will begin before another robbery can be started. | |||
Starting the Evidence Lockup | |||
<gallery mode=packed heights=500px> | |||
File:evidenceguy.jpg| | |||
</gallery> | |||
Initial compound | |||
<gallery mode=packed heights=500px> | |||
File:evidencestart.jpg| | |||
</gallery> | |||
Map of all checkpoints | |||
<gallery mode=packed heights=500px> | |||
File:evidencemap.jpg| | |||
</gallery> | |||
Checkpoint 1 | |||
<gallery mode=packed heights=500px> | |||
File:checkpoint1new.jpg| | |||
</gallery> | |||
Checkpoint 2 | |||
<gallery mode=packed heights=500px> | |||
File:checkpoint2.jpg| | |||
</gallery> | |||
Final checkpoint | |||
<gallery mode=packed heights=500px> | |||
File:evidencedropoff.jpg| | |||
</gallery> | |||
=='''Possible Rewards'''== | |||
{| | |||
|-style="vertical-align:top;" | |||
!Items | |||
{| class=wikitable style=text-align:center | {| class=wikitable style=text-align:center | ||
|- | |- | ||
! | ! Items || Commonality || Arma Unofficial Wiki | ||
|- | |||
|6.5mm 200Rnd Belt || Very Common || [https://armedassault.fandom.com/wiki/Mk200#6.5_mm_200Rnd_Reload_Tracer_(Yellow)_Belt Link] | |||
|- | |||
|5.56mm 200Rnd Reload Tracer (Red) Box || Very Common || [https://armedassault.fandom.com/wiki/LIM-85#5.56_mm_200Rnd_Reload_Tracer_(Yellow)_Box Link] | |||
|- | |||
|6.5mm 100Rnd Sand Mag || Very Common || [https://armedassault.fandom.com/wiki/MX_series#6.5_mm_100Rnd_Mag Link] | |||
|- | |||
|7.62mm 20Rnd Mag || Very Common || [https://armedassault.fandom.com/wiki/Mk-I_EMR#7.62_mm_20Rnd_Mag Link] | |||
|- | |||
|Sound Suppressor (5.56mm) || Very Common || [https://armedassault.fandom.com/wiki/Sound_suppressor_(ArmA_3)#5.56_mm Link] | |||
|- | |||
|Titan AA Missile || Very Common || [https://armedassault.fandom.com/wiki/Titan_MPRL#Munitions Link] | |||
|- | |||
|Stealth Sound Suppressor (5.8mm, Black) || Very Common || [https://armedassault.fandom.com/wiki/Sound_suppressor_(ArmA_3)#5.8_mm Link] | |||
|- | |- | ||
| | |RGO Grenade || Very Common || [https://armedassault.fandom.com/wiki/Hand_grenade#ArmA_3 Link] | ||
|- | |- | ||
| | |Explosive Charge || Very Common || [https://armedassault.fandom.com/wiki/Explosives#ArmA_3 Link] | ||
|- | |- | ||
| | |M6 SLAM Mine || Very Common || [https://armedassault.fandom.com/wiki/Landmines#M6_SLAM_Mine Link] | ||
|- | |- | ||
| | |Large IED (Urban) || Very Common || [https://armedassault.fandom.com/wiki/Landmines#ArmA_3 Link] | ||
|- | |- | ||
| | |Small IED (Urban) || Very Common || [https://armedassault.fandom.com/wiki/Landmines#ArmA_3 Link] | ||
|- | |- | ||
| | |RGN Grenade || Very Common || [https://armedassault.fandom.com/wiki/Hand_grenade#ArmA_3 Link] | ||
|- | |- | ||
| | |.338 LM 10Rnd Mag || Rare || [https://armedassault.fandom.com/wiki/MAR-10#.338_LM_10Rnd_Mag Link] | ||
|- | |||
|12.7mm 10Rnd Mag || Rare || [https://armedassault.fandom.com/wiki/ASP-1_Kir#12.7_mm_10Rnd_Mag Link] | |||
|- | |||
|Sound Suppressor (7.62mm) || Rare || [https://armedassault.fandom.com/wiki/Sound_suppressor_(ArmA_3)#7.62_mm Link] | |||
|- | |||
|ENVG-II (Grey) || Ultra Rare || [https://armedassault.fandom.com/wiki/NV_goggles#ArmA_3 Link] | |||
|- | |||
|DMS || Ultra Rare || [https://armedassault.fandom.com/wiki/DMS Link] | |||
|} | |} | ||
!Weapons | |||
{| class=wikitable style=text-align:center | {| class=wikitable style=text-align:center | ||
|- | |- | ||
! | ! Weapons || Commonality || Ammo || Arma Unofficial Wiki | ||
|- | |||
| Mk200 || Very Common || 6.5mm 200Rnd Belt || [https://armedassault.fandom.com/wiki/Mk200?so=search Link] | |||
|- | |||
| MXSW || Very Common || 6.5mm 100Rnd || [https://armedassault.fandom.com/wiki/MX_series?so=search Link] | |||
|- | |- | ||
| | | LIM-85 || Very Common || 5.56mm 200Rnd Box || [https://armedassault.fandom.com/wiki/LIM-85 Link] | ||
|- | |- | ||
| | | Mk-1 EMR || Very Common || 7.62mm 20Rnd Mag || [https://armedassault.fandom.com/wiki/Mk-I_EMR Link] | ||
|- | |- | ||
| | |Titan MPRL || Very Common || 127 mm Titan Rocket || [https://armedassault.fandom.com/wiki/Titan_MPRL?so=search Link] | ||
|- | |- | ||
| | |RPG-7 || Rare || PG-7VM HEAT Grenade || [https://armedassault.fandom.com/wiki/RPG-7V Link] | ||
|- | |- | ||
| | |MAR-10 (Taser) || Rare || .338 LM 10Rnd Mag || [https://armedassault.fandom.com/wiki/MAR-10 Link] | ||
| | |||
|- | |- | ||
|MAR-10 || Ultra Rare || .338 LM 10Rnd Mag || [https://armedassault.fandom.com/wiki/MAR-10 Link] | |||
|- | |- | ||
| | | ASP-1 Kir || Rare || 12.7mm 10 Rnd Mag || [https://armedassault.fandom.com/wiki/ASP-1_Kir Link] | ||
|- | |- | ||
| | | Mk-1 EMR (Taser) || Rare || 7.62mm 20Rnd Mag || [https://armedassault.fandom.com/wiki/Mk-I_EMR Link] | ||
|- | |- | ||
|} | |} | ||
!Clothing | |||
{| class=wikitable style=text-align:center | {| class=wikitable style=text-align:center | ||
|- | |- | ||
! | ! Clothing || Commonality || Arma Unofficial Wiki | ||
|- | |- | ||
| | |LBV Grenadier Harness (Suicide Vest) || Very Common || [https://armedassault.fandom.com/wiki/LBV_Grenadier_Harness Link] | ||
|- | |- | ||
| | |Pilot Coveralls (CSAT) || Common || [https://armedassault.fandom.com/wiki/Heli_Pilot_Coveralls_(ArmA_3) Link] | ||
| | |||
|- | |- | ||
|Fatigues (Urban)(CSAT) || Common || [https://armedassault.fandom.com/wiki/Fatigues_(CSAT) Link] | |||
|- | |- | ||
| | |Carrier Special Rig (Black) || Common || [https://armedassault.fandom.com/wiki/Carrier_Special_Rig Link] | ||
|- | |- | ||
| | |Carrier Rig (Black) || Common || [https://armedassault.fandom.com/wiki/Carrier_Rig_(NATO) Link] | ||
|- | |- | ||
| | |GA Carrier GL Rig (Digital) || Common || [https://armedassault.fandom.com/wiki/GA_Carrier_GL_Rig_(AAF) Link] | ||
|- | |- | ||
| | |CTRG Plate Carrier Rig Mk.1 (Light) || Common || [https://armedassault.fandom.com/wiki/CTRG_Plate_Carrier_Rig_Mk.1 Link] | ||
|} | |} | ||
Latest revision as of 02:07, 3 November 2024
Batcan
Introduction
The Evidence Lockup is now an escort vehicle style federal event. The Evidence Lockup will consist of items seized by the APD and will be stored in a database until 2 AM EST. Blacklisted items, such as items obtained mainly through the Blackwater, have a 20% chance to populate into the Evidence Lockup database. The database can be checked on the Olympus Stats page. Just like all other escort style events, the escort vehicle is loosely tracked for all players, but a notification is only sent to the APD. The escort vehicle follows the same server rules as the APD escort to prevent destruction via explosives. The escort vehicle also has conquest anti-damage script (indestructible besides tires, fuel, and engine). If the tempest is destroyed before being unlocked, the loot pool is not reset before the next attempt. This event is still a federal class event, requiring APD response and sharing timers with fed and BW. APD is not required to follow wave rule if the truck is brought into a redzone and can camp the next checkpoint. APD win the event by completing a 1.5 minute seize action on the truck. Checkpoints and the area around the escort are blue zones. The event has a limit of 45 minutes before auto-destruction. This event requires 7 unique officers or 5.0 officers (deputies counting as 0.5 and everyone else counting as 1) online to start.
Starting the Robbery
The Evidence Lockup now has a buy-in fee of $500,000. The money is taken directly from the starting player's bank. 7 unique officers or 5.0 officers (deputies counting as 0.5 and everyone else counting as 1) are required to start the event. Once started players must hold the initial compound of 4 minutes, then escort the truck to 3 checkpoints. Each checkpoint has it's own 2.5 minute timer. Once the event has started the checkpoints are then marked on the map. The final checkpoint unseals the truck, allowing the civs to access the loot and disabling the tracker on the truck. Once the truck is unsealed, a cool-down of 50 minutes will begin before another robbery can be started. If the escort is seized by the apd, a 35 minute cool-down will begin before another robbery can be started.
Starting the Evidence Lockup
Initial compound
Map of all checkpoints
Checkpoint 1
Checkpoint 2
Final checkpoint
Possible Rewards
Items
|
Weapons
|
Clothing
|
---|