Conquest: Difference between revisions

From Olympus Entertainment Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:


='''Introduction'''=
='''Introduction'''=
Although conquest events are automatic, they can also be scheduled and conducted by event coordinators and/or members of the Olympus staff team. Conquest is a brand new challenge for cartel fighters and large gangs alike.
Does your crew have what it takes to capture and hold the points of conquest? Looking for fast-paced, high-risk, high reward gameplay? This might be the event for you! Put your squad to the test against other gangs in an all-out battle and potentially be rewarded for your efforts. Team-based PVP at its finest!


Each gang's basic goal at a conquest event is to hold as many of the capture points for as long as possible.
Each gang's basic goal at a conquest event is to hold as many of the capture points for as long as possible.


='''Schedule'''=
='''Schedule'''=
Conquests are scheduled throughout the week, typically every Sunday, Wednesday, Friday and Saturday and usually start @ 6:00 PM EST. Although, this is the normal schedule for them, once in a while things may get moved around so be sure to check the [https://olympus-entertainment.com/cal/ calendar] to be sure! On the main calendar you can also find out useful details related to the conquest, such as what server and map they’ll be hosted on specific to that day.
Conquest is held during the week and on weekends as seen on the main calendar. The regularly scheduled events are held on Wednesday, Friday, Saturday, and Sunday starting at 6pm EST. It is best to check the calendar for potential time/date changes as well as additional information including the map planned for that conquest.


='''Mechanics'''=
='''Mechanics'''=
When conquest is about to begin, the zone will show in a yellow color. The conquest event begins 10 minutes after the initial broadcast.
==='''Getting Started'''===
You will only be given the option to spawn into the Megaquest Hub area if it is before the conquest begins. Here you can gear up and meet up with your team.
*After the conquest begins, you will be given additional spawn point options when you load in.
Megaquest  Hub is a timerless safe zone. It is a good idea to decide on your loadout and save it in a loadout slot for easier gearing in the future.
*It is strongly recommended that you have a cheap kit and a more extravagant kit saved in loadout slots so you can switch up easily according to your playstyle.
*Additionally, it is recommended that you pull and drive some type of armored vehicle to a capture point such as ifrit. Vehicles cannot be destroyed/chopped.


Additionally, after the initial broadcast, the time on the server is set to "day" and any rain or fog is cleared.
==='''Teams'''===
Consist of a maximum of 10 players, typically in the same gang
*Automatic payout only goes to all gang members that got a kill/death/capture. If you decide to make a group, you will need to arrange how you are going to split up the money afterward.
*You get the payout based on the gang you were in for your first kill/death/capture. If you were not in the correct gang you cannot be compensated. However, if you were in the proper gang before your first kill/death/capture and do not get a payout you can submit a comp request for review.
**It is highly recommended that you meet up with your team on server 3 prior to the start of conquest and have everyone join the same gang.
A penalty will occur for having more than 10 players on a team.
*No points will be accrued for any team with more than ten players.
*Additionally, no points can be collected for one minute after the excess players leave the group/gang/server.


If you travel to the conquest rebel to gear-up for the event, you will not have safe-zone protection. However, if you spawn in at the rebel you will have said safe-zone protection in the conquest rebel's safe zone until you shoot your weapon, leave the zone, or until 5 minutes pass. The conquest rebel safe zone extends 200 meters from the rebel marker in all directions. Once the conquest begins, anyone on the server that dies afterwards will have the option to spawn at the conquest rebel(s). Once you lose safe-zone protection, you can be shot and killed. Players that have this safe-zone protection will have a shield icon above their head. It’s good to note when you are in smoke nametags will start to appear when you are within 5m of a player.
==='''Voting'''===
Before the start of conquest, there will be a vote for the location of that round.  


To capture a conquest point: walk up to the flag pole, aim at the flag pole, use the scroll wheel to find the capture option, and then stay within 15m of the flag while capturing to complete the progress bar. It takes 45 seconds to capture a conquest point. Doing this will capture the point for the gang you're in and or SWAT if you’re fighting on the APD side during the conquest.
There will be a location vote before every subsequent round.


When your gang owns a capture point, your gang will gain 5 conquest points per 5 seconds that it holds that capture point. Members of your gang can retrieve vehicles from the capture point's flag. There will always be three-five capture zones for each conquest map.
Your vote may be changed while voting is open.


There is a 10 player gang/group cap during conquest. Groups with more than 10 people will not receive points until 5 minutes after the 11th player leaves.
Location is chosen by the majority vote.


There will also be designated capture points that will be converted into '''Hot Zones''' which are worth X2 points when captured. hot zones will display a 3 minute notification stating which point will be selected. The hot zone will remain active for 7 minutes, after which, there will be a new notification showing where the hot zone will be moved.  
==='''Rebel Outposts'''===
Spawn locations for the conquest map
*Safe Zones until:
**Five minutes pass.
**You fire a weapon, throw a grenade, place an explosive or use a vehicle smoke.


The first gang that collects 3,000-5,000 conquest points, 1,000 points per each of the three-five capture points, will win the conquest event. The amount of capture points will be based on what map the Conquest event is on that day.  
Not a Safe Zone if you drive to them instead of spawn.


='''Rewards'''=
NPCs for equipment, load-outs, and vehicles are available.
The pot of reward money starts at $10,000,000.
 
There is a sign for safe redeploy to a different location.
 
==='''Capture Points'''===
Each round will have 3 to 5 capture points
 
There is a flag on each point that you have to have at least one person to windows key or scroll wheel on to capture.
 
Stay and defend the captured point as you receive points towards winning based on how long you hold the point.
 
==='''Events'''===
Hot Zone
*The team holding the hot zone capture point will receive 2x the points while it is a hot zone.
Air Drop
*Special gear to assist you in capturing and holding points will drop in a crate.
SWAT Raids
*The SWAT Team will seek out the capture point of the team currently leading in points to clear it.
*Should the team leading in points lose all capture points SWAT will move on to the capture points held by the team with the next highest points.
*Additional rules for SWAT can be found here.
 
==='''Winning'''===
The team that gets to the predetermined amount of points first wins that round of conquest.
*Points are based on 1,000 per Capture Point.
**3 Capture Points = 3,000 points needed to win.
**4 Capture Points = 4,000 points needed to win.
**5 Capture Points = 5,000 points needed to win.
 
='''HUD'''=
Conquest has its own HUD with some special features. While overall it looks and operates the same as the Altis Life HUD it contains two special features. On the left side of your screen by default a scoreboard will show your gang’s score and the top three gangs’ scores. At the top middle of your screen, by default, a row of symbols relating to the Capture Points will appear. One for each point with its corresponding letter inside. The key is as follows:


When a player dies within the conquest zone, the value of their gear is added to the pot.
For Rebels:
*White Square, uncaptured point or cleared by SWAT
*Red Square, capture point held by another team
*Green Circle, capture point held by your team
*White Triangle, Hot Zone incoming on the capture point
*Red Triangle with skull, Hot Zone Active capture point held by another team
*Green Triangle with skull, Hot Zone Active capture point held by your team
For SWAT:
*Red Square, Captured by gang in the lead
*Orange Square, Captured by gang in second place
*Blue Circle, Captured by SWAT or uncaptured


At the end of the event, the reward money is split between gangs proportional to scored points. For example, if one gang has 3,000 points and another gang has 1,000 points - the gang with 3,000 points is rewarded 75% of the total pot.


The 1st place gang's reward is then increased by 10%. 2nd place is increased by 5%. 3rd place is increased by 3%.
='''Rewards'''=
Conquest rewards are based on the number of points your team accumulates for the round as well as the total value of the pot at the end of the round.


Additional money will be placed into the top 3 gangs' gang funds upon the end of a conquest.
The points accrued for capturing points translate into a percentage of the pot.
1st place: $1,000,000
*If there are 4000 total points accumulated by all teams, Team A has 3000 points and Team B has 1000 points. Team A gets 75% of the pot Team B gets 25%.
2nd place: $500,000
The Pot
3rd place: $250,000
*The Pot starts at $30,000,000.
*The value of a player’s gear at the time of their death is added to the pot.
Bonus Rewards
*Payout percentage
**1st place gang, 10% bonus
**2nd place gang, 5% bonus
**3rd place gang, 3% bonus
*Gang Funds
**1st place gang = $1,000,000
**2nd place gang = $500,000
**3rd place gang = $250,000


='''Altis Conquest Maps'''=
='''Altis Conquest Maps'''=

Revision as of 05:41, 22 April 2022

"Eta on s3?"
Monks


Introduction

Does your crew have what it takes to capture and hold the points of conquest? Looking for fast-paced, high-risk, high reward gameplay? This might be the event for you! Put your squad to the test against other gangs in an all-out battle and potentially be rewarded for your efforts. Team-based PVP at its finest!

Each gang's basic goal at a conquest event is to hold as many of the capture points for as long as possible.

Schedule

Conquest is held during the week and on weekends as seen on the main calendar. The regularly scheduled events are held on Wednesday, Friday, Saturday, and Sunday starting at 6pm EST. It is best to check the calendar for potential time/date changes as well as additional information including the map planned for that conquest.

Mechanics

Getting Started

You will only be given the option to spawn into the Megaquest Hub area if it is before the conquest begins. Here you can gear up and meet up with your team.

  • After the conquest begins, you will be given additional spawn point options when you load in.

Megaquest Hub is a timerless safe zone. It is a good idea to decide on your loadout and save it in a loadout slot for easier gearing in the future.

  • It is strongly recommended that you have a cheap kit and a more extravagant kit saved in loadout slots so you can switch up easily according to your playstyle.
  • Additionally, it is recommended that you pull and drive some type of armored vehicle to a capture point such as ifrit. Vehicles cannot be destroyed/chopped.

Teams

Consist of a maximum of 10 players, typically in the same gang

  • Automatic payout only goes to all gang members that got a kill/death/capture. If you decide to make a group, you will need to arrange how you are going to split up the money afterward.
  • You get the payout based on the gang you were in for your first kill/death/capture. If you were not in the correct gang you cannot be compensated. However, if you were in the proper gang before your first kill/death/capture and do not get a payout you can submit a comp request for review.
    • It is highly recommended that you meet up with your team on server 3 prior to the start of conquest and have everyone join the same gang.

A penalty will occur for having more than 10 players on a team.

  • No points will be accrued for any team with more than ten players.
  • Additionally, no points can be collected for one minute after the excess players leave the group/gang/server.

Voting

Before the start of conquest, there will be a vote for the location of that round.

There will be a location vote before every subsequent round.

Your vote may be changed while voting is open.

Location is chosen by the majority vote.

Rebel Outposts

Spawn locations for the conquest map

  • Safe Zones until:
    • Five minutes pass.
    • You fire a weapon, throw a grenade, place an explosive or use a vehicle smoke.

Not a Safe Zone if you drive to them instead of spawn.

NPCs for equipment, load-outs, and vehicles are available.

There is a sign for safe redeploy to a different location.

Capture Points

Each round will have 3 to 5 capture points

There is a flag on each point that you have to have at least one person to windows key or scroll wheel on to capture.

Stay and defend the captured point as you receive points towards winning based on how long you hold the point.

Events

Hot Zone

  • The team holding the hot zone capture point will receive 2x the points while it is a hot zone.

Air Drop

  • Special gear to assist you in capturing and holding points will drop in a crate.

SWAT Raids

  • The SWAT Team will seek out the capture point of the team currently leading in points to clear it.
  • Should the team leading in points lose all capture points SWAT will move on to the capture points held by the team with the next highest points.
  • Additional rules for SWAT can be found here.

Winning

The team that gets to the predetermined amount of points first wins that round of conquest.

  • Points are based on 1,000 per Capture Point.
    • 3 Capture Points = 3,000 points needed to win.
    • 4 Capture Points = 4,000 points needed to win.
    • 5 Capture Points = 5,000 points needed to win.

HUD

Conquest has its own HUD with some special features. While overall it looks and operates the same as the Altis Life HUD it contains two special features. On the left side of your screen by default a scoreboard will show your gang’s score and the top three gangs’ scores. At the top middle of your screen, by default, a row of symbols relating to the Capture Points will appear. One for each point with its corresponding letter inside. The key is as follows:

For Rebels:

  • White Square, uncaptured point or cleared by SWAT
  • Red Square, capture point held by another team
  • Green Circle, capture point held by your team
  • White Triangle, Hot Zone incoming on the capture point
  • Red Triangle with skull, Hot Zone Active capture point held by another team
  • Green Triangle with skull, Hot Zone Active capture point held by your team

For SWAT:

  • Red Square, Captured by gang in the lead
  • Orange Square, Captured by gang in second place
  • Blue Circle, Captured by SWAT or uncaptured


Rewards

Conquest rewards are based on the number of points your team accumulates for the round as well as the total value of the pot at the end of the round.

The points accrued for capturing points translate into a percentage of the pot.

  • If there are 4000 total points accumulated by all teams, Team A has 3000 points and Team B has 1000 points. Team A gets 75% of the pot Team B gets 25%.

The Pot

  • The Pot starts at $30,000,000.
  • The value of a player’s gear at the time of their death is added to the pot.

Bonus Rewards

  • Payout percentage
    • 1st place gang, 10% bonus
    • 2nd place gang, 5% bonus
    • 3rd place gang, 3% bonus
  • Gang Funds
    • 1st place gang = $1,000,000
    • 2nd place gang = $500,000
    • 3rd place gang = $250,000

Altis Conquest Maps

Conquest Map Mods

Several Conquest maps require mods to be played. The mods needed for each map are as listed. You can find more information on the maps on the Optional Mods page.

Map Required Mods
Chernarus CUP Terrains - Core, Chernarus 2035
Winter Chernarus CUP Terrains - Core, Cup Terrains - Maps
Sahrani CUP Terrains - Core, Cup Terrains - Maps
Takistan CUP Terrains - Core, Cup Terrains - Maps
Kujari CUP Terrains - Core, Kujari

Conquest Mission Download Instructions

If you don't want to wait for the mission file to download in-game, you can download them all from google drive manually.

  1. Navigate to the Olympus Missions Google Drive Folder. Select the folder labeled "Conquest". In the other folder, labeled Altis, you will be able to download the Altis life mission file if you otherwise cannot in-game.
  2. Find the desired map in the folder and double click it to begin downloading the file.
  3. Open up the Windows run dialog (Windows Key + R) and enter the following directory: %localappdata%\Arma 3\MPMissionsCache
  4. Place the desired map files into the "MPMissionsCache" folder and start ArmA 3.
  5. Connect to the Olympus #3 conquest server and you will now be able to participate in the conquest.

Mod Installation

Many conquests are hosted on workshop maps that require mods. A full list can be found under Optional Mods. It's recommended that you download all mods so that you can connect immediately in the future.

To connect to the server using mods:

  1. Open Arma 3 Launcher.
  2. Select the “Servers” Tab.
  3. Internet Tab and search for “Olympus”.
  4. Click “Join” after locating the “Olympus #3 Conquest Server”.
  5. Select the “Setup DLCS AND MODS AND JOIN” tab.
  6. You will automatically enable the necessary mods for that specific conquest and connect to the server.