Evidence Lockup: Difference between revisions
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=='''Introduction'''== | =='''Introduction'''== | ||
The Evidence Lockup is now | The Evidence Lockup is now an escort vehicle style federal event. The Evidence Lockup now has a buy-in fee of $500,000. Money will be taken directly from the starting player's bank. 7 APD officers are required to be online to start this event. | ||
=='''Starting the Robbery'''== | =='''Starting the Robbery'''== |
Revision as of 10:03, 1 April 2024
BigJohn1
Introduction
The Evidence Lockup is now an escort vehicle style federal event. The Evidence Lockup now has a buy-in fee of $500,000. Money will be taken directly from the starting player's bank. 7 APD officers are required to be online to start this event.
Starting the Robbery
Before the rebels will be able to access the evidence locker, there will need to be five APD officers online. To break into the dome that houses the evidence locker, the rebels will need to activate a Hacking Terminal by standing in front of the armory door and using the item in their “Y” menu. Once the door has been hacked, it will take 20 minutes, displayed on a red timer, for them to fail completely and allow access to the seized evidence located inside of the dome. If the APD successfully disarm the terminal with a defuse kit, however, they will be awarded 500k to be split among all nearby officers. Once 5 minutes have elapsed, all doors that are only accessible to CPL+ will suffer a failure in their security systems and be open for anyone to open and close. If the terminal is successful, the rebels will be able to take several illegal items seized by the APD as well as a multitude of other gear that will more than justify the fight. The rebels can expect to find three boxes that will spawn inside of the structure housed inside the protective dome which an SGT+ can also access. The first will contain all illegal uniforms seized by the APD during the current server cycle, this crate also has a 15% chance to retain suppressors, tasers, and high-value gear seized by the APD. The second box spawns any weapons and attachments along with other illegal items which were seized. The third and final box will contain an assortment of APD Items that are kept for use by the Evidence locker Riot Squad. Once the rebels have cleared the area the APD will need to repair the door for the evidence locker before they may repair the destroyed wall in the visitation center. Once the bomb is blown, a cool-down of 40 minutes will begin until another robbery can be started. If the bomb is defused or sealed the cool-down is 30 minutes.
Possible Rewards
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