Dsdhdskhask: Difference between revisions

From Olympus Entertainment Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:


By following these expanded guidelines, players can engage in more immersive roleplay experiences, reduce misunderstandings, and contribute to a more enjoyable environment for everyone.
By following these expanded guidelines, players can engage in more immersive roleplay experiences, reduce misunderstandings, and contribute to a more enjoyable environment for everyone.
=='''Chapter 1: No Random Death Match [RDM]'''==
=== Summary ===
Random Death Match (RDM) refers to killing another player without prior roleplay engagement.
===Specific Rules===
:1.1 If someone commits a direct hostile action against you or your property, you may kill/tase them.
::*Lockpicking/stealing your vehicle, rotor tapping, bolt cutting, active APD warrants, APD house raids/searches, shooting you with a flare gun, physically interacting with your hostages, purposely blowing up your property using explosives.
::*Being armed/pointing a gun in your general direction and/or verbally insulting are NOT considered hostile actions, neither is ramming/running over someone whether or not you believe it is intentional.
:2.Gang/Group tags are used when engaging in roleplay. This also applies to the APD but not the R&R.
::* Gangtags must be unique and must be at the start of a name with a delimiter like [],(), or --.
::* When using our gang and group systems, correct gangtags are automatically applied.
:3.When roleplay engaging, you must specify who you are engaging and give the player(s) time to read (text message/dispatch) and react (At least 5 seconds)
=='''Chapter 1: No Random Death Match [RDM]'''==
=== Summary ===
Random Death Match (RDM) refers to killing another player without prior roleplay engagement.
===Specific Rule===
====1.1 Hostile Actions & Justification for Engagement====
A hostile action is any deliberate act that directly threatens you. This includes but is not limited to:
* Shooting at you or your vehicle.
* Attempting to rob, restrain, or kidnap you.
* Breaking into your property or stealing your vehicle.
* Using explosives to blow up your house or vehicle.
==== Examples ====
* Valid Engagement
Player A is being shot at by Player B. Player A retaliates by shooting back.
* Invalid Engagement
Player A sees Player B pickpocket someone else and kills them, despite not being personally threatened.


=='''Chapter 1: No Random Death Match [RDM]'''==
=='''Chapter 1: No Random Death Match [RDM]'''==
Line 55: Line 23:
Hostile action is an action that intentionally directly harms a player.
Hostile action is an action that intentionally directly harms a player.
====Examples====
====Examples====
Lockpicking/stealing your vehicle, rotor tapping, bolt cutting, active APD warrants, APD house raids/searches, shooting you with a flare gun, physically interacting with your hostages, purposely blowing up your property using explosives.
*Being shot at, lockpicking/stealing your vehicle, rotor tapping, bolt cutting, active APD warrants, APD house raids/searches, shooting you with a flare gun, physically interacting with your hostages, and purposely blowing up your property using explosives.
Being armed/pointing a gun in your general direction and/or verbally insulting are NOT considered hostile actions, neither is ramming/running over someone whether or not you believe it is intentional.
*Being armed/pointing a gun in your general direction and/or verbally insulting are NOT considered hostile actions, neither is ramming/running over someone whether or not you believe it is intentional.
===Engagement Area===
TBD TBD TBD
===Excessive Tasing===
Any tasing/downing more than is reasonably necessary for the situation is excessive. Generally, the rule of thumb is three tazes. If there is no intention to continue a situation, a second tase may be considered excessive; likewise, if a 4th tase is needed to secure a player who may have been far away from the initial tase, it is acceptable.
====Examples====
*Tasing someone six times because your friend is going to Vigilante outpost to get zipties is excessive.
*Tasing someone three times and then shooting them with a lethal sidearm you had the whole time is excessive.
*Tasing someone four times while you run across a field to restrain them is acceptable.
*Tasing someone five times during an active fight when you cant reach the tased player without being shot is acceptable.
=='''Chapter 2: No Vehicular Manslaughter [VDM]'''==
===Summary===
Vehicles should not be used to repeatedly run someone over (often called 'spangle') and then kill them or gain an unfair advantage in combat. Vehicles should not be used to repeatedly run a player over. When intentionally hitting someone or something with your vehicle, you are responsible for any damages.
====Examples====
*Running someone over and then leaving the area is fine
*Running someone over and then waiting for them to reset and engage/fight is allowed.
*running someone over and killing them immediately after they regain control of their character is VDM.
*Accidentally running into a vehicle causing an explosion is not VDM
*Intentionally stopping in front of, cutting off, or ramming a vehicle, causing an explosion is VDM.

Revision as of 19:36, 7 March 2025

Preamble

This page serves as an extension of the official rules, providing additional explanations, examples, and clarifications to ensure all players fully understand the community's expectations.

While the official rules outline the fundamental dos and don’ts, this supplement expands on those principles with practical scenarios, common misconceptions, and best practices. It is not meant to replace the official rules but rather to assist players—both new and experienced—in navigating the nuances of roleplay and fair gameplay.

If any contradictions arise between this page and the official ruleset, the official rules take precedence. Always refer to the primary rules page for authoritative guidance.

By following these expanded guidelines, players can engage in more immersive roleplay experiences, reduce misunderstandings, and contribute to a more enjoyable environment for everyone.

Chapter 1: No Random Death Match [RDM]

Summary

Random Death Match (RDM) refers to killing another player without prior roleplay engagement.

Engagement

Proper Engagement is generally, but is not required to be, a demand followed by a threat. As long as both parties understand there is engagement, the engagement is valid.

Examples

  • "Hands up or die"
  • "Dont Revive [OS]"
  • "Get out of the car or be shot"
  • "Land or be Titaned"
  • Three warning shots at a helicopter to leave the area

Hostile Action

Hostile action is an action that intentionally directly harms a player.

Examples

  • Being shot at, lockpicking/stealing your vehicle, rotor tapping, bolt cutting, active APD warrants, APD house raids/searches, shooting you with a flare gun, physically interacting with your hostages, and purposely blowing up your property using explosives.
  • Being armed/pointing a gun in your general direction and/or verbally insulting are NOT considered hostile actions, neither is ramming/running over someone whether or not you believe it is intentional.

Engagement Area

TBD TBD TBD

Excessive Tasing

Any tasing/downing more than is reasonably necessary for the situation is excessive. Generally, the rule of thumb is three tazes. If there is no intention to continue a situation, a second tase may be considered excessive; likewise, if a 4th tase is needed to secure a player who may have been far away from the initial tase, it is acceptable.

Examples

  • Tasing someone six times because your friend is going to Vigilante outpost to get zipties is excessive.
  • Tasing someone three times and then shooting them with a lethal sidearm you had the whole time is excessive.
  • Tasing someone four times while you run across a field to restrain them is acceptable.
  • Tasing someone five times during an active fight when you cant reach the tased player without being shot is acceptable.

Chapter 2: No Vehicular Manslaughter [VDM]

Summary

Vehicles should not be used to repeatedly run someone over (often called 'spangle') and then kill them or gain an unfair advantage in combat. Vehicles should not be used to repeatedly run a player over. When intentionally hitting someone or something with your vehicle, you are responsible for any damages.

Examples

  • Running someone over and then leaving the area is fine
  • Running someone over and then waiting for them to reset and engage/fight is allowed.
  • running someone over and killing them immediately after they regain control of their character is VDM.
  • Accidentally running into a vehicle causing an explosion is not VDM
  • Intentionally stopping in front of, cutting off, or ramming a vehicle, causing an explosion is VDM.