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='''Introduction'''=
='''Introduction'''=
Although conquest events are automatic, they can also be scheduled and conducted by event coordinators and/or members of the Olympus staff team. Conquest is a brand new challenge for cartel fighters and large gangs alike.
Does your crew have what it takes to capture and hold the points of conquest? Looking for fast-paced, high-risk, high reward gameplay? This might be the event for you! Put your squad to the test against other gangs in an all-out battle and potentially be rewarded for your efforts. Team-based PVP at its finest!
 
Each gang's basic goal at a conquest event is to hold as many of the capture points for as long as possible.


='''Schedule'''=
='''Schedule'''=
Conquests are scheduled throughout the week, typically every Sunday, Wednesday, Friday and Saturday and usually start @ 6:00 PM EST. Although, this is the normal schedule for them, once in a while things may get moved around so be sure to check the [https://olympus-entertainment.com/cal/ calendar] to be sure! On the main calendar you can also find out useful details related to the conquest, such as what server and map they’ll be hosted on specific to that day.
Conquest is held during the week and on weekends as seen on the main [https://olympus-entertainment.com/cal/ calendar]. The regularly scheduled events are held on Wednesday, Friday, Saturday, and Sunday starting at 6pm EST. It is best to check the calendar for potential time/date changes as well as additional information including the map planned for that conquest.


='''Mechanics'''=
='''Mechanics'''=
When conquest is about to begin, the zone will show in a yellow color. The conquest event begins 10 minutes after the initial broadcast.
==='''Getting Started'''===
You will only be given the option to spawn into the Megaquest Hub area if it is before the conquest begins. Here you can gear up and meet up with your team.
*After the conquest begins, you will be given additional spawn point options when you load in.
Megaquest  Hub is a timerless safe zone. It is a good idea to decide on your loadout and save it in a loadout slot for easier gearing in the future.
*It is strongly recommended that you have a cheap kit and a more extravagant kit saved in loadout slots so you can switch up easily according to your playstyle. Loadout slots on each server are separate from one another.
*Additionally, it is recommended that you pull and drive some type of armored vehicle to a capture point such as ifrit. Vehicles cannot be destroyed/chopped.
*Players have infinite stamina while playing conquest, keep in mind that redgulls can increase your run speed once used.
 
==='''Teams'''===
Consist of a maximum of 10 players, typically in the same gang
*Automatic payout only goes to all gang members that got a kill/death/capture. If you decide to make a group, you will need to arrange how you are going to split up the money afterward.
*You get the payout based on the gang you were in for your first kill/death/capture. If you were not in the correct gang you cannot be compensated. However, if you were in the proper gang before your first kill/death/capture and do not get a payout you can submit a comp request for review.
**It is highly recommended that you meet up with your team on server 3 prior to the start of conquest and have everyone join the same gang.
A penalty will occur for having more than 10 players on a team.
*No points will be accrued for any team with more than ten players.
*Additionally, no points can be collected for one minute after the excess players leave the group/gang/server.
 
==='''Voting'''===
Before the start of conquest, there will be a vote for the location of that round.
 
There will be a location vote before every subsequent round.
 
Your vote may be changed while voting is open.
 
Location is chosen by the majority vote.
 
==='''Broadcasting'''===
Players will be notified on the server (15, 10, and 5 minutes) before conquest begins.
 
==='''Rebel Outposts'''===
Spawn locations for the conquest map
*Safe Zones until:
**Five minutes pass.
**You fire a weapon, throw a grenade, place an explosive or use a vehicle smoke.
 
Not a Safe Zone if you drive to them instead of spawn.
 
NPCs for equipment, load-outs, and vehicles are available.


Additionally, after the initial broadcast, the time on the server is set to "day" and any rain or fog is cleared.
There is a sign for safe redeploy to a different location.


If you travel to the conquest rebel to gear-up for the event, you will not have safe-zone protection. However, if you spawn in at the rebel you will have said safe-zone protection in the conquest rebel's safe zone until you shoot your weapon, leave the zone, or until 5 minutes pass. The conquest rebel safe zone extends 200 meters from the rebel marker in all directions. Once the conquest begins, anyone on the server that dies afterwards will have the option to spawn at the conquest rebel(s). Once you lose safe-zone protection, you can be shot and killed. Players that have this safe-zone protection will have a shield icon above their head. It’s good to note when you are in smoke nametags will start to appear when you are within 5m of a player.
==='''Capture Points'''===
Each round will have 3 to 5 capture points


To capture a conquest point: walk up to the flag pole, aim at the flag pole, use the scroll wheel to find the capture option, and then stay within 15m of the flag while capturing to complete the progress bar. It takes 45 seconds to capture a conquest point. Doing this will capture the point for the gang you're in and or SWAT if you’re fighting on the APD side during the conquest.
There is a flag on each point that you have to have at least one person to windows key or scroll wheel on to capture.


When your gang owns a capture point, your gang will gain 5 conquest points per 5 seconds that it holds that capture point. Members of your gang can retrieve vehicles from the capture point's flag. There will always be three-five capture zones for each conquest map.
Stay and defend the captured point as you receive points towards winning based on how long you hold the point.  


There is a 10 player gang/group cap during conquest. Groups with more than 10 people will not receive points until 5 minutes after the 11th player leaves.
==='''Respawn Timer Reduction'''===
Players who have died within 50m of a flag will have a 15s respawn reduction


There will also be designated capture points that will be converted into '''Hot Zones''' which are worth X2 points when captured. hot zones will display a 3 minute notification stating which point will be selected. The hot zone will remain active for 7 minutes, after which, there will be a new notification showing where the hot zone will be moved.  
Players who have died over 50m and within 100m of a flag will have a 7.5s respawn reduction
 
==='''Events'''===
Hot Zone
*The team holding the hot zone capture point will receive 2x the points while it is a hot zone.
Air Drop
*Special gear to assist you in capturing and holding points will drop in a crate.
SWAT Raids
*The SWAT Team will seek out the capture point of the team currently leading in points to clear it.
*Should the team leading in points lose all capture points SWAT will move on to the capture points held by the team with the next highest points.
*Additional rules for SWAT can be found [https://wiki.olympus-entertainment.com/wiki/APD_Handbook#Chapter_XIV_-_SWAT here]
 
==='''Winning'''===
The team that gets to the predetermined amount of points first wins that round of conquest.
*Points are based on 1,000 per Capture Point.
**3 Capture Points = 3,000 points needed to win.
**4 Capture Points = 4,000 points needed to win.
**5 Capture Points = 5,000 points needed to win.
 
==='''Vehicle Pull Prices'''===
 
{| class=wikitable style=text-align:center
 
! Vehicles|| Price
|-
| Armed Offroad|| $650,000
|-
| Armed Prowler|| $750,000
|-
| Qilin Minigun|| $450,000
|-
| Armored Vehicles|| 3% of buy price
|-
| All other Vehicles|| 0.5% - 2% of buy price
|}
 
='''HUD'''=
Conquest has its own HUD with some special features. While overall it looks and operates the same as the Altis Life HUD it contains two special features. On the left side of your screen by default a scoreboard will show your gang’s score and the top three gangs’ scores. At the top middle of your screen, by default, a row of symbols relating to the Capture Points will appear. One for each point with its corresponding letter inside. The key is as follows:
 
For Rebels:
*White Square, uncaptured point or cleared by SWAT
*Red Square, capture point held by another team
*Green Circle, capture point held by your team
*White Triangle, Hot Zone incoming on the capture point
*Red Triangle with skull, Hot Zone Active capture point held by another team
*Green Triangle with skull, Hot Zone Active capture point held by your team
For SWAT:
*Red Square, Captured by gang in the lead
*Orange Square, Captured by gang in second place
*Blue Circle, Captured by SWAT or uncaptured


The first gang that collects 3,000-5,000 conquest points, 1,000 points per each of the three-five capture points, will win the conquest event. The amount of capture points will be based on what map the Conquest event is on that day.


='''Rewards'''=
='''Rewards'''=
The pot of reward money starts at $10,000,000.
Conquest rewards are based on the number of points your team accumulates for the round as well as the total value of the pot at the end of the round.


When a player dies within the conquest zone, the value of their gear is added to the pot.
The points accrued for capturing points translate into a percentage of the pot.
*If there are 4000 total points accumulated by all teams, Team A has 3000 points and Team B has 1000 points. Team A gets 75% of the pot Team B gets 25%.
==='''The Pot'''===
*The Pot starts at $30,000,000.
*The value of a player’s gear at the time of their death is added to the pot.
==='''Bonus Rewards'''===
Payout percentage
*1st place gang, 10% bonus
*2nd place gang, 5% bonus
*3rd place gang, 3% bonus
Gang Funds
*1st place gang = $1,000,000
*2nd place gang = $500,000
*3rd place gang = $250,000


At the end of the event, the reward money is split between gangs proportional to scored points. For example, if one gang has 3,000 points and another gang has 1,000 points - the gang with 3,000 points is rewarded 75% of the total pot.
='''Altis Conquest Maps'''=


The 1st place gang's reward is then increased by 10%. 2nd place is increased by 5%. 3rd place is increased by 3%.
<gallery mode=packed-overlay heights=250px>
File:Kavala.jpeg|<span style="color:#c1c1b8">The Kavala conquest map.</span>
File:Syrta.jpeg|<span style="color:#c1c1b8">The Syrta conquest map.</span>
File:Warzone.jpeg|<span style="color:#c1c1b8">Warzone conquest map.</span>
File:Nifi.jpeg|<span style="color:#c1c1b8">The Nifi conquest map.</span>
File:GhostHotel.jpeg|<span style="color:#c1c1b8">The Ghost Hotel conquest map.</span>
File:Sofia.jpeg|<span style="color:#c1c1b8">The Sofia conquest map.</span>
File:Panagia.jpeg|<span style="color:#c1c1b8">The Panagia conquest map.</span>
File:Magos Mountain.jpeg|<span style="color:#c1c1b8">The Magos Mountain conquest map.</span>
</gallery>


Additional money will be placed into the top 3 gangs' gang funds upon the end of a conquest.
='''Bozcaada Conquest Maps'''=
1st place: $1,000,000
2nd place: $500,000
3rd place: $250,000


='''Altis Conquest Maps'''=
<gallery mode=packed-overlay heights=250px>
File:South Airfield.jpeg|<span style="color:#c1c1b8">The South Airfield conquest map.</span>
File:North Airfield.jpeg|<span style="color:#c1c1b8">The North Airfield conquest map.</span>
File:Midlands Bend.jpeg|<span style="color:#c1c1b8">The Midlands Bend conquest map.</span>
File:Merkez Bay.jpeg|<span style="color:#c1c1b8">The Merkez Bay conquest map.</span>
File:Tuzburnu Feneri.jpeg|<span style="color:#c1c1b8">The Tuzburnu Feneri conquest map.</span>
</gallery>
 
='''Chernarus 2035 Conquest Maps'''=
<gallery mode=packed-overlay heights=250px>
File:Berezhine Boulevard.jpeg|<span style="color:#c1c1b8">The Berezhine Boulevard conquest map.</span>
File:Vybor Airfield.jpeg|<span style="color:#c1c1b8">The Vybor Airfield conquest map.</span>
File:Waterview Slaughter.jpeg|<span style="color:#c1c1b8">The Waterview Slaughter conquest map.</span>
File:Nuketown.jpeg|<span style="color:#c1c1b8">The Nuketown conquest map.</span>
File:Vybor Airfield V2.jpeg|<span style="color:#c1c1b8">The Vybor Airfield V2 conquest map.</span>
</gallery>
 
='''Chernarus Winter Conquest Maps'''=
<gallery mode=packed-overlay heights=250px>
File:Vybor Airfield Snow.jpeg|<span style="color:#c1c1b8">The Vybor Airfield Snow conquest map.</span>
File:Balota Blitz.jpeg|<span style="color:#c1c1b8">The Balota Blitz conquest map.</span>
File:Berezhino Bloodbath.jpeg|<span style="color:#c1c1b8">The Berezhino Bloodbath conquest map.</span>
File:Sobor's End.jpeg|<span style="color:#c1c1b8">The Sobor's End conquest map.</span>
</gallery>
 
='''Malden Islands Conquest Maps'''=
<gallery mode=packed-overlay heights=250px>
File:Saint Louis Crossroads.jpeg|<span style="color:#c1c1b8">The Saint Louis Crossroads conquest map.</span>
File:Lipany Chokehold.jpeg|<span style="color:#c1c1b8">The Lipany Chokehold conquest map.</span>
File:Motignacs Fork.jpeg|<span style="color:#c1c1b8">The Motignacs Fork conquest map.</span>
File:Vidlakov Valley.jpeg|<span style="color:#c1c1b8">The Vidlakov Valley conquest map.</span>
</gallery>
 
='''Malden Zones Conquest Maps'''=
<gallery mode=packed-overlay heights=250px>
File:Saint Jean.jpeg|<span style="color:#c1c1b8">The Saint Jean conquest map.</span>
File:La Trinité.jpeg|<span style="color:#c1c1b8">The La Trinité conquest map.</span>
File:Houdan Highway.jpeg|<span style="color:#c1c1b8">The Houdan Highway conquest map.</span>
File:Harbour Island.jpeg|<span style="color:#c1c1b8">The Harbour Island conquest map.</span>
File:Chapoi.jpeg|<span style="color:#c1c1b8">The Chapoi conquest map.</span>
</gallery>
 
='''Sahrani Zones Conquest Maps'''=
<gallery mode=packed-overlay heights=250px>
File:South Shore.jpeg|<span style="color:#c1c1b8">The South Shore conquest map.</span>
File:Ortego Corazol.jpeg|<span style="color:#c1c1b8">The Ortego Corazol conquest map.</span>
File:City of Paraiso.jpeg|<span style="color:#c1c1b8">The City of Paraiso conquest map.</span>
File:Chantico Beach.jpeg|<span style="color:#c1c1b8">The Chantico Beach conquest map.</span>
File:Bagango Mainland.jpeg|<span style="color:#c1c1b8">The Bagango Mainland conquest map.</span>
</gallery>
 
='''Stratis Zones Conquest Maps'''=
<gallery mode=packed-overlay heights=250px>
File:Marina Bay Blitz.jpeg|<span style="color:#c1c1b8">The Marina Bay Blitz conquest map.</span>
File:Kamino Klash.jpeg|<span style="color:#c1c1b8">The Kamino Klash conquest map.</span>
File:Kamino Bay.jpeg|<span style="color:#c1c1b8">The Kamino Bay conquest map.</span>
File:Girna Gunfight.jpeg|<span style="color:#c1c1b8">The Girna Gunfight conquest map.</span>
File:Airstation MIKE-26.jpeg|<span style="color:#c1c1b8">The Airstation MIKE-26 conquest map.</span>
File:Airbase Holdout.jpeg|<span style="color:#c1c1b8">The Airbase Holdout conquest map.</span>
</gallery>
 
='''Takistan Zones Conquest Maps'''=
<gallery mode=packed-overlay heights=250px>
File:Oil Baron's Oasis.jpeg|<span style="color:#c1c1b8">The Oil Baron's Oasis conquest map.</span>
File:Manara Airfield.jpeg|<span style="color:#c1c1b8">The Manara Airfield conquest map.</span>
File:Hell's Highway.jpeg|<span style="color:#c1c1b8">The Hell's Highway conquest map.</span>
File:Feruz Firefight.jpeg|<span style="color:#c1c1b8">The Feruz Firefight conquest map.</span>
</gallery>
 
='''Tanoa Zones Conquest Maps'''=
<gallery mode=packed-overlay heights=250px>
File:Yannuka Island.jpeg|<span style="color:#c1c1b8">The Yannuka Island conquest map.</span>
File:Sugarville.jpeg|<span style="color:#c1c1b8">The Sugarville conquest map.</span>
File:Madman's Mixer.jpeg|<span style="color:#c1c1b8">The Madman's Mixer conquest map.</span>
File:La Rochelle Airport.jpeg|<span style="color:#c1c1b8">The La Rochelle Airport conquest map.</span>
File:Bua Bua.jpeg|<span style="color:#c1c1b8">The Bua Bua conquest map.</span>
File:Airport of Tanoa.jpeg|<span style="color:#c1c1b8">The Airport of Tanoa conquest map.</span>
</gallery>


<gallery mode=packed heights=250px>
='''Kujari Zones Conquest Maps'''=
File:kavalaconquest.jpg|<span style="color:#c1c1b8">The Kavala conquest map.</span>
<gallery mode=packed-overlay heights=250px>
File:oreokastroconquest.jpg|<span style="color:#c1c1b8">The Oreokastro conquest map.</span>
File:Marwey Airfield.jpeg|<span style="color:#c1c1b8">The Marwey Airfield conquest map.</span>
File:syrtaconquest.jpg|<span style="color:#c1c1b8">The Syrta conquest map.</span>
File:Kawiya.jpeg|<span style="color:#c1c1b8">The Kawiya conquest map.</span>
File:newwarzoneconquest.jpg|<span style="color:#c1c1b8">Warzone conquest map.</span>
File:Ari.jpeg|<span style="color:#c1c1b8">The Ari conquest map.</span>
File:niriconquest.jpg|<span style="color:#c1c1b8">The Niri conquest map.</span>
File:Afofo.jpeg|<span style="color:#c1c1b8">The Afofo conquest map.</span>
File:ghosthotelconquest.jpg|<span style="color:#c1c1b8">The Ghost Hotel conquest map.</span>
File:sofiaconquest.jpg|<span style="color:#c1c1b8">The Sofia conquest map.</span>
File:panagiaconquest.jpg|<span style="color:#c1c1b8">The Panagia conquest map.</span>
</gallery>
</gallery>
<div class="center" style="width: auto; margin-left: auto; margin-right: auto;"><big>'''Map Selection'''</big>
A map is selected by a weighted random selection of maps.
The same map can not be picked twice within the same week.
The weights are based on popularity from the most recent poll.</div>
='''Conquest Map Mods'''=
Several Conquest maps require mods to be played. The mods needed for each map are as listed. You can find more information on the maps on the [https://wiki.olympus-entertainment.com/wiki/Optional_Mods#Conquest_Map_Mods Optional Mods] page.
{| class="wikitable sortable" style="text-align:left;"
!Map|| Required Mods
|-
|Chernarus||[https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Core], [https://steamcommunity.com/sharedfiles/filedetails/?id=1113631358 Chernarus 2035]
|-
|Winter Chernarus||[https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Core], [https://steamcommunity.com/sharedfiles/filedetails/?id=583544987 Cup Terrains - Maps]
|-
|Sahrani||[https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Core], [https://steamcommunity.com/sharedfiles/filedetails/?id=583544987 Cup Terrains - Maps]
|-
|Takistan||[https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Core], [https://steamcommunity.com/sharedfiles/filedetails/?id=583544987 Cup Terrains - Maps]
|-
|Kujari||[https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Core], [https://steamcommunity.com/sharedfiles/filedetails/?id=1726494027 Kujari]
|-
|Bozcaada||[https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Core], [https://steamcommunity.com/workshop/filedetails/?id=524622628 Bozcaada]
|-
|Malden Islands||[https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Core], [https://steamcommunity.com/sharedfiles/filedetails/?id=853743366 CUP Terrains CWA], [https://steamcommunity.com/sharedfiles/filedetails/?id=583544987 CUP Terrains Maps], [https://steamcommunity.com/sharedfiles/filedetails/?id=2619482217 Malden Islands]
|}


='''Conquest Mission Download Instructions'''=
='''Conquest Mission Download Instructions'''=
Line 75: Line 282:
#Select the “Setup DLCS AND MODS AND JOIN” tab.
#Select the “Setup DLCS AND MODS AND JOIN” tab.
#You will automatically enable the necessary mods for that specific conquest and connect to the server.
#You will automatically enable the necessary mods for that specific conquest and connect to the server.
='''Warpoints'''=
How warpoints work:
*Base points: 2
*Bonus on cap: 1
*SWAT kill bonus: 1
*Dying on conquest: -1

Latest revision as of 18:20, 1 August 2024

"Eta on s3?"
Monks


Introduction

Does your crew have what it takes to capture and hold the points of conquest? Looking for fast-paced, high-risk, high reward gameplay? This might be the event for you! Put your squad to the test against other gangs in an all-out battle and potentially be rewarded for your efforts. Team-based PVP at its finest!

Schedule

Conquest is held during the week and on weekends as seen on the main calendar. The regularly scheduled events are held on Wednesday, Friday, Saturday, and Sunday starting at 6pm EST. It is best to check the calendar for potential time/date changes as well as additional information including the map planned for that conquest.

Mechanics

Getting Started

You will only be given the option to spawn into the Megaquest Hub area if it is before the conquest begins. Here you can gear up and meet up with your team.

  • After the conquest begins, you will be given additional spawn point options when you load in.

Megaquest Hub is a timerless safe zone. It is a good idea to decide on your loadout and save it in a loadout slot for easier gearing in the future.

  • It is strongly recommended that you have a cheap kit and a more extravagant kit saved in loadout slots so you can switch up easily according to your playstyle. Loadout slots on each server are separate from one another.
  • Additionally, it is recommended that you pull and drive some type of armored vehicle to a capture point such as ifrit. Vehicles cannot be destroyed/chopped.
  • Players have infinite stamina while playing conquest, keep in mind that redgulls can increase your run speed once used.

Teams

Consist of a maximum of 10 players, typically in the same gang

  • Automatic payout only goes to all gang members that got a kill/death/capture. If you decide to make a group, you will need to arrange how you are going to split up the money afterward.
  • You get the payout based on the gang you were in for your first kill/death/capture. If you were not in the correct gang you cannot be compensated. However, if you were in the proper gang before your first kill/death/capture and do not get a payout you can submit a comp request for review.
    • It is highly recommended that you meet up with your team on server 3 prior to the start of conquest and have everyone join the same gang.

A penalty will occur for having more than 10 players on a team.

  • No points will be accrued for any team with more than ten players.
  • Additionally, no points can be collected for one minute after the excess players leave the group/gang/server.

Voting

Before the start of conquest, there will be a vote for the location of that round.

There will be a location vote before every subsequent round.

Your vote may be changed while voting is open.

Location is chosen by the majority vote.

Broadcasting

Players will be notified on the server (15, 10, and 5 minutes) before conquest begins.

Rebel Outposts

Spawn locations for the conquest map

  • Safe Zones until:
    • Five minutes pass.
    • You fire a weapon, throw a grenade, place an explosive or use a vehicle smoke.

Not a Safe Zone if you drive to them instead of spawn.

NPCs for equipment, load-outs, and vehicles are available.

There is a sign for safe redeploy to a different location.

Capture Points

Each round will have 3 to 5 capture points

There is a flag on each point that you have to have at least one person to windows key or scroll wheel on to capture.

Stay and defend the captured point as you receive points towards winning based on how long you hold the point.

Respawn Timer Reduction

Players who have died within 50m of a flag will have a 15s respawn reduction

Players who have died over 50m and within 100m of a flag will have a 7.5s respawn reduction

Events

Hot Zone

  • The team holding the hot zone capture point will receive 2x the points while it is a hot zone.

Air Drop

  • Special gear to assist you in capturing and holding points will drop in a crate.

SWAT Raids

  • The SWAT Team will seek out the capture point of the team currently leading in points to clear it.
  • Should the team leading in points lose all capture points SWAT will move on to the capture points held by the team with the next highest points.
  • Additional rules for SWAT can be found here

Winning

The team that gets to the predetermined amount of points first wins that round of conquest.

  • Points are based on 1,000 per Capture Point.
    • 3 Capture Points = 3,000 points needed to win.
    • 4 Capture Points = 4,000 points needed to win.
    • 5 Capture Points = 5,000 points needed to win.

Vehicle Pull Prices

Vehicles Price
Armed Offroad $650,000
Armed Prowler $750,000
Qilin Minigun $450,000
Armored Vehicles 3% of buy price
All other Vehicles 0.5% - 2% of buy price

HUD

Conquest has its own HUD with some special features. While overall it looks and operates the same as the Altis Life HUD it contains two special features. On the left side of your screen by default a scoreboard will show your gang’s score and the top three gangs’ scores. At the top middle of your screen, by default, a row of symbols relating to the Capture Points will appear. One for each point with its corresponding letter inside. The key is as follows:

For Rebels:

  • White Square, uncaptured point or cleared by SWAT
  • Red Square, capture point held by another team
  • Green Circle, capture point held by your team
  • White Triangle, Hot Zone incoming on the capture point
  • Red Triangle with skull, Hot Zone Active capture point held by another team
  • Green Triangle with skull, Hot Zone Active capture point held by your team

For SWAT:

  • Red Square, Captured by gang in the lead
  • Orange Square, Captured by gang in second place
  • Blue Circle, Captured by SWAT or uncaptured


Rewards

Conquest rewards are based on the number of points your team accumulates for the round as well as the total value of the pot at the end of the round.

The points accrued for capturing points translate into a percentage of the pot.

  • If there are 4000 total points accumulated by all teams, Team A has 3000 points and Team B has 1000 points. Team A gets 75% of the pot Team B gets 25%.

The Pot

  • The Pot starts at $30,000,000.
  • The value of a player’s gear at the time of their death is added to the pot.

Bonus Rewards

Payout percentage

  • 1st place gang, 10% bonus
  • 2nd place gang, 5% bonus
  • 3rd place gang, 3% bonus

Gang Funds

  • 1st place gang = $1,000,000
  • 2nd place gang = $500,000
  • 3rd place gang = $250,000

Altis Conquest Maps

Bozcaada Conquest Maps

Chernarus 2035 Conquest Maps

Chernarus Winter Conquest Maps

Malden Islands Conquest Maps

Malden Zones Conquest Maps

Sahrani Zones Conquest Maps

Stratis Zones Conquest Maps

Takistan Zones Conquest Maps

Tanoa Zones Conquest Maps

Kujari Zones Conquest Maps

Map Selection

A map is selected by a weighted random selection of maps.

The same map can not be picked twice within the same week.

The weights are based on popularity from the most recent poll.

Conquest Map Mods

Several Conquest maps require mods to be played. The mods needed for each map are as listed. You can find more information on the maps on the Optional Mods page.

Map Required Mods
Chernarus CUP Terrains - Core, Chernarus 2035
Winter Chernarus CUP Terrains - Core, Cup Terrains - Maps
Sahrani CUP Terrains - Core, Cup Terrains - Maps
Takistan CUP Terrains - Core, Cup Terrains - Maps
Kujari CUP Terrains - Core, Kujari
Bozcaada CUP Terrains - Core, Bozcaada
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Conquest Mission Download Instructions

If you don't want to wait for the mission file to download in-game, you can download them all from google drive manually.

  1. Navigate to the Olympus Missions Google Drive Folder. Select the folder labeled "Conquest". In the other folder, labeled Altis, you will be able to download the Altis life mission file if you otherwise cannot in-game.
  2. Find the desired map in the folder and double click it to begin downloading the file.
  3. Open up the Windows run dialog (Windows Key + R) and enter the following directory: %localappdata%\Arma 3\MPMissionsCache
  4. Place the desired map files into the "MPMissionsCache" folder and start ArmA 3.
  5. Connect to the Olympus #3 conquest server and you will now be able to participate in the conquest.

Mod Installation

Many conquests are hosted on workshop maps that require mods. A full list can be found under Optional Mods. It's recommended that you download all mods so that you can connect immediately in the future.

To connect to the server using mods:

  1. Open Arma 3 Launcher.
  2. Select the “Servers” Tab.
  3. Internet Tab and search for “Olympus”.
  4. Click “Join” after locating the “Olympus #3 Conquest Server”.
  5. Select the “Setup DLCS AND MODS AND JOIN” tab.
  6. You will automatically enable the necessary mods for that specific conquest and connect to the server.

Warpoints

How warpoints work:

  • Base points: 2
  • Bonus on cap: 1
  • SWAT kill bonus: 1
  • Dying on conquest: -1