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Preamble

This page serves as an extension of the official rules, providing additional explanations, examples, and clarifications to ensure all players fully understand the community's expectations.

While the official rules outline the fundamental dos and don’ts, this supplement expands on those principles with practical scenarios, common misconceptions, and best practices. It is not meant to replace the official rules but rather to assist players—both new and experienced—in navigating the nuances of roleplay and fair gameplay.

If any contradictions arise between this page and the official ruleset, the official rules take precedence. Always refer to the primary rules page for authoritative guidance.

By following these expanded guidelines, players can engage in more immersive roleplay experiences, reduce misunderstandings, and contribute to a more enjoyable environment for everyone.

Chapter 2: No Random Death Match [RDM]

Summary

Random Death Match (RDM) refers to killing another player without prior roleplay engagement.

Roleplay/Engagement

Proper roleplay Engagement is generally, but is not required to be, a demand followed by a threat. As long as both parties understand there is engagement, the engagement is valid. It must be reasonably clear who a player is engaging and that it is engagement and not a troll or a joke. Engaging one person at the Platinum mine might not require a name because there is only one person there, so it is clear who is being engaged, while an engagement in Kavala Square may require a name or description because it may not be clear which target of many nearby players is being engaged.

Examples

  • "Hands up or die"
  • "Dont Revive [OS]"
  • "Get out of the car or be shot"
  • "Land or be Titaned"
  • "Milo Hands up or Die"
  • "Everyone Hands up or Die"
  • Warning shots at a helicopter to leave the area

Common Misconceptions

  • Saying Hands up or Die, then tasing is not necessarily RDM or Fail RP. As long as the engagement is reasonable, and players aren't being repeatedly deceptive when engaging, it is OK.

Hostile Action

Hostile action is an action that intentionally directly harms a player.

Examples

  • Being shot at, lockpicking/stealing your vehicle, rotor tapping, bolt cutting, active APD warrants, APD house raids/searches, shooting you with a flare gun, physically interacting with your hostages, and purposely blowing up your property using explosives.
  • Being armed/pointing a gun in your general direction and/or verbally insulting are NOT considered hostile actions. Neither is ramming/running over someone, whether or not you believe it is intentional.

Group/Gang tags

Group and Gang tags usually have 3-4 characters separated by a delimiter before a player's name. The server generally handles these when creating or joining a group or gang. Common delimiters are '- | [] {} ()'. Gang/Group tags must be sufficiently different to distinguish different groups. Using similar tags to 'hobo' engage is not allowed. Using another group's tags is acceptable if they are sufficiently different and are not used to create improper engagements. [Gang] and |OGang| are examples of acceptable tags. [Medic] is not considered a group or gang tag because medics have little to no offensive capabilities and are generally not expected to communicate to the same degree as the APD or a gang. To engage all medics, players should text RNR services.

Reaction Time

After a demand is made, a reasonable amount of time must be given to react and fulfill the demand before the consequence of not fulfilling the demand can be enacted. The absolute minimum is 5 seconds and generally applies to simple commands like "Hands up or die" more complicated demands, or demands requiring additional time to comply before shooting. Clear non-compliance voids the requirement to wait.

Examples

  • with normal "Hands up or Die" engagement, players should give at least 5 seconds for compliance
  • Using long titan texts or universal texts that include instructions for on-foot, vehicles, helicopters, and jets, all-in-one text messages should be given extra time to read and complete the actions listed. The additional time depends on the text's length and the demanded action.
  • planes take a long time to land; demanding a jet or plane land would require a significant amount of time and space to be allowed to fulfill the demand, making it difficult to successfully engage a plane this way. A more sensible demand may be something like 'Make small circles around Air hospital or be titaned" or "Fly North and don't return or be titaned"
  • Some vehicles, like the Orca or Planes, have an animation to exit. When demanding someone put their hands up in one of these vehicles, extra time must be given to allow for the exit animation to be completed.

Non-Compliance

Non-compliance with an engagement demand waves the reaction time that must be given during an engagement. Non-compliance generally means interacting in a way that is directly opposed to the command given but does not necessarily include continuing an already underway action.

Examples

  • A player turning to point a gun at a player who told them to put their hands up is non-compliant.
  • A player starting to drive/run away after being told to put their hands up is non-compliant.
  • A player already driving away after being told to put their hands up must be given an appropriate reaction time and time to slow down before being considered non-compliant.
  • A player not doing anything after being told to put their hands up is not considered non-compliant in this context. The appropriate reaction time must be given before shooting.

Warning Shots

Warning shots are three distinct shots near an air vehicle without a suppressed weapon. Warning shots that hit or disable the vehicle are considered invalid. Warning shots are a demand not to land and to leave the area immediately. If the pilot continues landing after a reasonable reaction time, doesn't leave the area, or returns to the area within a 5-minute engagement timer, the demand is not met, so the pilot may be shot. Warning shots are never valid against ground units or already landed aerial vehicles.

Engagement Area

All parties involved in an engagement should be reasonably aware an engagement occurred. Because of this, text engaging someone on the opposite side of the map from the person a player intends to fight is inappropriate. Always try to send engagements to someone who will be present in the situation. We make the assumption that group members will communicate with their members that an engagement occurred. Engagements are typically carried out in a 1km area. However, certain situations can move or extend this area, such as a car chase, a Titan launcher used on an aerial vehicle, clear intent to support an engagement, or multiple people fighting. The key component will be the reasonableness of both parties knowing they can be killed.

Examples

  • A fight between [OS] and [Evil] breaks out at the Weed processor. Members of [OS] and [Evil] at Kavala Square are not part of the same situation and should not kill each other. If members of [OS] and [Evil] are clearly heading to Weed Processor to support their gangmates in the engagement, they would then be considered part of the engagement and could be killed.
  • Masonn sends a Titan text message to David. David and Masonn are 2km apart. It is acceptable for Mason to titan David beyond the typical 1km range.
  • The APD are fighting [OS] in Sofia, and Officer Rexo sees an [OS] member in Athira Rexo must still engage because the two situations are considered separate.
  • The APD engages [OS] in Therisa, and results in a vehicle pursuit that ends near Gravia. All [OS] and APD members in Gravia and the surrounding area are engaged because the engagement moved with the pursuit.

Death ends Engagement

As long as one tagged member of each engaged group is alive in the area where an engagement is occurring, recently revived players can be shot.

Excessive Tasing

Any tasing/downing more than is reasonably necessary for the situation is excessive. Generally, the rule of thumb is three tazes. If there is no intention to continue a situation, a second tase may be considered excessive; likewise, if a 4th tase is needed to secure a player who may have been far away from the initial tase, it is acceptable.

Examples

  • Tasing someone six times because your friend is going to Vigilante outpost to get zip ties is excessive.
  • Tasing someone three times and then shooting them with a lethal sidearm you had the whole time is excessive.
  • Tasing someone four times while you run across a field to restrain them is acceptable.
  • Tasing someone five times during an active fight when you can't reach the tased player without being shot is acceptable.

Code 3 Engagement

Code 3 is both active lights and sirens on a police vehicle. If a player can hear the Code 3 vehicle, they are allowed to shoot the police. It is worth noting that Medic sirens and APD sirens are identical. It is important that the sirens come from an APD vehicle for it to be an APD engagement. If a police vehicle is Code 3 following or approaching a civilian to initiate a stop, and the civilian evades in a vehicle, a police chase has been started, and the police are engaged with the civilian.

Chapter 3: No Vehicular Manslaughter or Random Vehicle Destruction [VDM][RVD]

Summary

Vehicles should not be used to repeatedly run someone over (often called 'spangle') and then kill them or gain an unfair advantage in combat. Vehicles should not be used to repeatedly run a player over. When intentionally hitting someone or something with your vehicle, you are responsible for any damages.

Examples

  • Running someone over and then leaving the area is fine
  • Running someone over and then waiting for them to reset and engage/fight is allowed.
  • running someone over and killing them immediately after they regain control of their character is VDM.
  • Accidentally running into a vehicle causing an explosion is not VDM
  • Intentionally stopping in front of, cutting off, or ramming a vehicle, causing an explosion is VDM.

Random Vehicle Destruction

Vehicles should never be a primary target with the goal of destruction. A player/driver/pilot should always be the intended target. Blowing up a vehicle without another allowed goal, like killing a player or accessing a required federal event, is against the rules.

Examples

  • Triggering an explosive on a vehicle with no players nearby is RVD.
  • Triggering an explosive on a vehicle and killing a nearby engaged player is allowed.
  • RPGing a landed Ghosthawk with no nearby players is RVD.
  • Accidentally blowing up a helicopter while trying to flip it over to lockpick and steal is allowed.
  • Shooting a Vehicle with no driver until it blows up is RVD.