Template:WeaponsExplosive: Difference between revisions

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(Created page with "=='''Explosive Items'''== <center> <div><ul> <li style="display: inline-table;"> {| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;" |+ style="color: #c1c1b8;" | '''Small Urban Explosive''' |+ border|center|300x100px|caption |- | style="text-align: center; width: 75px; background: #efefef;" | '''Price:''' | style="text-align: center; width: 75px; background: #efefef;" | $250,000 |- |} </li> <li style="di...")
 
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=='''Explosive Items'''==
=='''Explosive Items'''==


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The Deadman Switch is a virtual Y-item to be used in conjunction with the Suicide Vest. When the Suicide Vest is equipped you can use the Deadman Switch from your Y-inventory to "arm" it starting a 5 second interaction animation. Once armed, upon your death the suicide vest will detonate. However being in a downed state (tasers, vehicles, etc.) does not affect the triggering of the Deadman Switch. After activation, text will hover above the equipped player's head as well as blinking red lights on the vest to indicate to other players that the Deadman Switch is armed. APD may defuse the Deadman Switches with their bomb defuse kits.
The Deadman Switch is a virtual Y-item to be used in conjunction with the Suicide Vest. When the Suicide Vest is equipped you can use the Deadman Switch from your Y-inventory to "arm" it starting a 5 second interaction animation. Once armed, upon your death the suicide vest will detonate. However being in a downed state (tasers, vehicles, etc.) does not affect the triggering of the Deadman Switch. After activation, text will hover above the equipped player's head as well as blinking red lights on the vest to indicate to other players that the Deadman Switch is armed. APD may defuse the Deadman Switches with their bomb defuse kits.
=='''Explosive Items'''==
<center>
<div><ul>
<li style="display: inline-table;">
{| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;"
|+ style="color: #c1c1b8;" | '''Small Urban Explosive'''
|+ [[File:smallurbandevice.png|border|center|300x100px|caption]]
|-
| style="text-align: center; width: 75px; background: #efefef;" | '''Price:'''
| style="text-align: center; width: 75px; background: #efefef;" | $250,000
|-
|} </li>
<li style="display: inline-table;">
{| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;"
|+ style="color: #c1c1b8;" | '''Large Urban Explosive'''
|+ [[File:largeurbandevice.png|border|center|300x100px|caption]]
|-
| style="text-align: center; width: 75px; background: #efefef;" | '''Price:'''
| style="text-align: center; width: 75px; background: #efefef;" | $350,000
|-
|} </li>
<li style="display: inline-table;">
{| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;"
|+ style="color: #c1c1b8;" | '''M6 Slam Mine'''
|+ [[File:m6slamine.png|border|center|300x100px|caption]]
|-
| style="text-align: center; width: 75px; background: #efefef;" | '''Price:'''
| style="font-size:75%; text-align: center; width: 75px; background: #efefef;" | $200,000 / 10 WP
|-
|} </li>
<li style="display: inline-table;">
{| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;"
|+ style="color: #c1c1b8;" | '''Explosive Charge'''
|+ [[File:explosivecharge.png|border|center|400x100px|caption]]
|-
| style="text-align: center; width: 50px; background: #efefef;" | '''Price:'''
| style="font-size:75%; text-align: center; width: 50px; background: #efefef;" | $190,000 / 12 WP
|-
|} </li>
<li style="display: inline-table;">
{| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;"
|+ style="color: #c1c1b8;" | '''RGO Hand Grenade'''
|+ [[File:RGOhandgrenade.png|border|center|300x100px|caption]]
|-
| style="text-align: center; width: 50px; background: #efefef;" | '''Price:'''
| style="font-size:75%; text-align: center; width: 50px; background: #efefef;" | $50,000 / 4 WP
|-
|} </li>
<li style="display: inline-table;">
{| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;"
|+ style="color: #c1c1b8;" | '''Explosive Satchel'''
|+ [[File:SatchelCharge.png|border|center|300x100px|caption]]
|-
| style="text-align: center; width: 50px; background: #efefef;" | '''Price:'''
| style="font-size:75%; text-align: center; width: 50px; background: #efefef;" | $400,000
|-
|} </li>
<li style="display: inline-table;">
{| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;"
|+ style="color: #c1c1b8;" | '''Deadman Switch'''
|+ [[File:Deadswitch.png|border|center|100px|caption]]
|-
| style="text-align: center; width: 50px; background: #efefef;" | '''Price:'''
| style="font-size:75%; text-align: center; width: 50px; background: #efefef;" | $100,000
|-
|} </li>
</ul></div>
</center>
</center>
The Deadman Switch is a virtual Y-item to be used in conjunction with the Suicide Vest. When the Suicide Vest is equipped you can use the Deadman Switch from your Y-inventory to "arm" it starting a 5 second interaction animation. Once armed, upon your death the suicide vest will detonate. However being in a downed state (tasers, vehicles, etc.) does not affect the triggering of the Deadman Switch. After activation, text will hover above the equipped player's head as well as blinking red lights on the vest to indicate to other players that the Deadman Switch is armed. APD may defuse the Deadman Switches with their bomb defuse kits.

Latest revision as of 22:55, 29 March 2025

Explosive Items

  • Small Urban Explosive
    caption
    Price: $250,000
  • Large Urban Explosive
    caption
    Price: $350,000
  • M6 Slam Mine
    caption
    Price: $200,000 / 10 WP
  • Explosive Charge
    caption
    Price: $190,000 / 12 WP
  • RGO Hand Grenade
    caption
    Price: $50,000 / 4 WP
  • Explosive Satchel
    caption
    Price: $400,000
  • Deadman Switch
    caption
    Price: $100,000

The Deadman Switch is a virtual Y-item to be used in conjunction with the Suicide Vest. When the Suicide Vest is equipped you can use the Deadman Switch from your Y-inventory to "arm" it starting a 5 second interaction animation. Once armed, upon your death the suicide vest will detonate. However being in a downed state (tasers, vehicles, etc.) does not affect the triggering of the Deadman Switch. After activation, text will hover above the equipped player's head as well as blinking red lights on the vest to indicate to other players that the Deadman Switch is armed. APD may defuse the Deadman Switches with their bomb defuse kits.