SWAT Handbook: Difference between revisions
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==SWAT Guidelines== | |||
===General Information=== | |||
#SWAT Application - SWAT Application info can be found [https://olympus-entertainment.com/topic/39142-swat/?tab=comments#comment-505927 HERE] | #SWAT Application - SWAT Application info can be found [https://olympus-entertainment.com/topic/39142-swat/?tab=comments#comment-505927 HERE] | ||
#SWAT must use a SWAT | tag when conducting Conquest Raids. | #SWAT must use a SWAT | tag when conducting Conquest Raids. | ||
===Rules of Engagement=== | |||
#A maximum amount of 10 SWAT can conduct Conquest Raids. | |||
#SWAT must attack points in waves. | |||
####Exception: If 4 or less SWAT Officers are online during Conquest, wave rule is not required | ##All SWAT members must respawn in order for a new wave to leave rebel. | ||
##Exception: If 4 or less SWAT Officers are online during Conquest, wave rule is not required. | |||
#SWAT must attack the first place gang's Capture Point. | #SWAT must attack the first place gang's Capture Point. | ||
##If the first place gang does not control any capture points SWAT may choose to attack Capture Points controlled by the 2nd place gang. | ##If the first place gang does not control any capture points SWAT may choose to attack Capture Points controlled by the 2nd place gang. | ||
#SWAT may attack all civilians while attacking a capture point | |||
##SWAT may only attack civilians that aren't on a targeted capture point when there is high risk to an officer's life. In such engagements, officers must make their best effort to leave once the level of risk has been reduced. Officers should not make such engagements a priority, nor attempt to intentionally put themselves in such situations. | ##SWAT may only attack civilians that aren't on a targeted capture point when there is high risk to an officer's life. In such engagements, officers must make their best effort to leave once the level of risk has been reduced. Officers should not make such engagements a priority, nor attempt to intentionally put themselves in such situations. | ||
###Example: Officers being fired upon when un-flipping their vehicle may return fire until they are able to leave. | ###Example: Officers being fired upon when un-flipping their vehicle may return fire until they are able to leave. | ||
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###Exception: SWAT may remain if being attacked. | ###Exception: SWAT may remain if being attacked. | ||
#SWAT must re-group before being able to attack the next Capture Point. | #SWAT must re-group before being able to attack the next Capture Point. | ||
===Conduct=== | |||
#SWAT members may not be excessively disruptive to other SWAT members during conquest. This includes, but is not limited too, the following: | |||
#*VDM | |||
#*Teamkilling | |||
#*Disruptive/Aids/Toxic/Racist communications | |||
#*Intentionally not participating in communicating with the team (being deafened) | |||
#SWAT cannot restrain, impound or seize any vehicles during Conquest Raids. | |||
#SWAT must utilize SWAT gear appropriate to their rank during the Conquest Raids. | |||
##SWAT cannot utilize Spike Strips, Bait Appliances, Tear Gas, or Flash Bangs during Conquest Raids. | |||
##SWAT gear or vehicles cannot be utilized as an APD Officer. | |||
###Exception: SWAT Backpacks can be utilized by APD Officers. | |||
===Teamspeak=== | |||
#SWAT members must be present in the SWAT Teamspeak channel while playing SWAT | |||
##SWAT members may not remain deafened for excessive amounts of time while in the Teamspeak channel. If you are going to be AFK/deafened for more than 5 minutes, please log off. | |||
#SWAT members can only join the appropriate TeamSpeak channel 15 minutes prior to Conquest starting. | #SWAT members can only join the appropriate TeamSpeak channel 15 minutes prior to Conquest starting. | ||
##TeamSpeak slots take priority over in game slots. | ##Exception: SWAT SGT+ may join at their discretion before the channel is unlocked. | ||
#TeamSpeak slots take priority over in game slots. | |||
==Ranks and Progression== | ==Ranks and Progression== |
Revision as of 16:08, 20 August 2024
SWAT Guidelines
General Information
- SWAT Application - SWAT Application info can be found HERE
- SWAT must use a SWAT | tag when conducting Conquest Raids.
Rules of Engagement
- A maximum amount of 10 SWAT can conduct Conquest Raids.
- SWAT must attack points in waves.
- All SWAT members must respawn in order for a new wave to leave rebel.
- Exception: If 4 or less SWAT Officers are online during Conquest, wave rule is not required.
- SWAT must attack the first place gang's Capture Point.
- If the first place gang does not control any capture points SWAT may choose to attack Capture Points controlled by the 2nd place gang.
- SWAT may attack all civilians while attacking a capture point
- SWAT may only attack civilians that aren't on a targeted capture point when there is high risk to an officer's life. In such engagements, officers must make their best effort to leave once the level of risk has been reduced. Officers should not make such engagements a priority, nor attempt to intentionally put themselves in such situations.
- Example: Officers being fired upon when un-flipping their vehicle may return fire until they are able to leave.
- Example: Officers taking fire while enroute to a Capture Point may not stop to return fire or attack civs.
- Once the Capture Point is neutralized SWAT must leave the Capture Point.
- Exception: SWAT may remain if being attacked.
- SWAT may only attack civilians that aren't on a targeted capture point when there is high risk to an officer's life. In such engagements, officers must make their best effort to leave once the level of risk has been reduced. Officers should not make such engagements a priority, nor attempt to intentionally put themselves in such situations.
- SWAT must re-group before being able to attack the next Capture Point.
Conduct
- SWAT members may not be excessively disruptive to other SWAT members during conquest. This includes, but is not limited too, the following:
- VDM
- Teamkilling
- Disruptive/Aids/Toxic/Racist communications
- Intentionally not participating in communicating with the team (being deafened)
- SWAT cannot restrain, impound or seize any vehicles during Conquest Raids.
- SWAT must utilize SWAT gear appropriate to their rank during the Conquest Raids.
- SWAT cannot utilize Spike Strips, Bait Appliances, Tear Gas, or Flash Bangs during Conquest Raids.
- SWAT gear or vehicles cannot be utilized as an APD Officer.
- Exception: SWAT Backpacks can be utilized by APD Officers.
Teamspeak
- SWAT members must be present in the SWAT Teamspeak channel while playing SWAT
- SWAT members may not remain deafened for excessive amounts of time while in the Teamspeak channel. If you are going to be AFK/deafened for more than 5 minutes, please log off.
- SWAT members can only join the appropriate TeamSpeak channel 15 minutes prior to Conquest starting.
- Exception: SWAT SGT+ may join at their discretion before the channel is unlocked.
- TeamSpeak slots take priority over in game slots.
Ranks and Progression
- SWAT Trainee
- Starter Rank for SWAT
- SWAT Private
- 15 kills
- SWAT PFC (Private First Class)
- 30 kills
- SWAT Corporal
- 75 kills
- SWAT Specialist
- 150 kills
- SWAT Sergeant
- First appointed position
- Handles promotions, interviews, notes, and disciplinary action
- SWAT Lieutenant
- Appointed by SWAT Commander
- Accept, reinstate, or deny players
- Review player reports and create notes
- Remove players for inactivity
- Handle blacklist appeals
- SWAT Commander
- Handle disciplinary action for active SrSWAT
- Handle disciplinary action for retired SrSWAT and staff SWAT
- Promote players to SrSWAT positions
- Handle previously denied blacklist appeals
- Able to supersede handbook
- Able to create/modify/remove SWAT policies