Invasion: Difference between revisions
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=='''Prior to event'''== | =='''Prior to event'''== | ||
Notifications for the start of the event will be sent out 15 minutes and 5 minutes prior to the start | Notifications for the start of the event will be sent out 15 minutes and 5 minutes prior to the start | ||
*2 minutes prior to the event start | *2 minutes prior to the event start ,a random map will be chosen | ||
**There are currently 6 zones; Athira, North Air, Warzone, Paros, Salt Flats, North Kavala | **There are currently 6 zones; Athira, North Air, Warzone, Paros, Salt Flats, North Kavala | ||
**Zones are dynamically added and removed on generation to prevent loss of FPS/disruption in normal gameplay | **Zones are dynamically added and removed on generation to prevent loss of FPS/disruption in normal gameplay | ||
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*To capture a flag you need a 5.56mm rifle or higher | *To capture a flag you need a 5.56mm rifle or higher | ||
**Flags will randomly rotate as soon as the last is depleted | **Flags will randomly rotate as soon as the last is depleted | ||
***Flags last for 7 minutes | |||
**4 Flags are spawned, each has a differing rarity and icon to differentiate the value it will generate | **4 Flags are spawned, each has a differing rarity and icon to differentiate the value it will generate | ||
***High - 15% - 10/t - 600pt - Triangle | ***High - 15% - 10/t - 600pt - Triangle | ||
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***Low - 35% - 4/t - 2540pt - Circle | ***Low - 35% - 4/t - 2540pt - Circle | ||
****Each tick is 5 seconds | ****Each tick is 5 seconds | ||
**Invasion points are not displayed when outside of the zone if tilde key has been pressed | |||
<div><ul> | <div><ul> | ||
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*When Respawning, you may choose which rebel to spawn at | *When Respawning, you may choose which rebel to spawn at | ||
Respawn timer is 30 seconds | Respawn timer is 30 seconds | ||
You have permanent redgull effects while participating in the event | |||
Loadouts are instantly equipped | Loadouts are instantly equipped | ||
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=='''Warpoints'''== | =='''Warpoints'''== | ||
* | *2 WP per kill | ||
* | *3 WP if kill is within 50m of flag | ||
*-1 WP on death | *-1 WP on death | ||
Latest revision as of 21:27, 10 January 2026
What is it
Invasion is a conquest style event that is hosted on Server 1
Schedule
Invasion happens every Wednesday, Friday, Saturday, and Sunday at 6:00 PM EST
- Times and days are subject to change as the event goes along and it is determined how much of an effect it has on server performance
Prior to event
Notifications for the start of the event will be sent out 15 minutes and 5 minutes prior to the start
- 2 minutes prior to the event start ,a random map will be chosen
- There are currently 6 zones; Athira, North Air, Warzone, Paros, Salt Flats, North Kavala
- Zones are dynamically added and removed on generation to prevent loss of FPS/disruption in normal gameplay
- Invasion Maps are randomized
Scoring
Flags take 10 seconds to capture
- Scroll wheel or windows key to capture an active flag
- To capture a flag you need a 5.56mm rifle or higher
- Flags will randomly rotate as soon as the last is depleted
- Flags last for 7 minutes
- 4 Flags are spawned, each has a differing rarity and icon to differentiate the value it will generate
- High - 15% - 10/t - 600pt - Triangle
- Normal - 50% - 7/t - 420pt - Square
- Low - 35% - 4/t - 2540pt - Circle
- Each tick is 5 seconds
- Invasion points are not displayed when outside of the zone if tilde key has been pressed
- Flags will randomly rotate as soon as the last is depleted
During the Event
Houses are disabled during the event
Invasion Rebels are 200m safezones
- Similar to Conquest, players cannot be killed within the Rebel Zones
- When Respawning, you may choose which rebel to spawn at
Respawn timer is 30 seconds
You have permanent redgull effects while participating in the event
Loadouts are instantly equipped
SWAT kills do not reward money, nor do they wipe the player's bounties
Payout
$25m starting pot
- Players are paid out equally based on the amount of points their gang get
- To receive a payout players must 'participate' by getting a kill or dying in the zone
- Top 3 gangs get a bonus to their gang bank
- 1st place $1M
- 2nd place $500k
- 3rd place $250k
- SWAT are paid $100k per flag capture
- SWAT lose $15k per death
- Top 3 gangs get a bonus to their gang bank
Warpoints
- 2 WP per kill
- 3 WP if kill is within 50m of flag
- -1 WP on death
Limitations
Group size is limited to 8 players
Rules
Follows Conquest rules
- e.g. No Ghosthawks, ATs, Chopping, etc.
Vehicles
Vehicles destroyed in the zone are returned to the garage
Vehicles spawned in Invasion, cannot be claimed, chopped, or scrapped
Invasion vehicles despawn 5 minutes after Invasion ends or if the vehicles leaves the zone
Armed vehicles have increased pull prices
- $650k for HMG/HMG+
- $750k for Prowler .50/Qilin Minigun and all variants

