Invasion: Difference between revisions

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=='''Prior to event'''==
=='''Prior to event'''==
Notifications for the start of the event will be sent out 15 minutes and 5 minutes prior to the start
Notifications for the start of the event will be sent out 15 minutes and 5 minutes prior to the start
*2 minutes prior to the event start is when a vote for which zone will be selected will be held
*2 minutes prior to the event start ,a random map will be chosen
**There are currently 6 zones; Athira, North Air, Warzone, Paros, Salt Flats, North Kavala
**There are currently 6 zones; Athira, North Air, Warzone, Paros, Salt Flats, North Kavala
**Zones are dynamically added and removed on generation to prevent loss of FPS/disruption in normal gameplay
**Zones are dynamically added and removed on generation to prevent loss of FPS/disruption in normal gameplay
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*To capture a flag you need a 5.56mm rifle or higher
*To capture a flag you need a 5.56mm rifle or higher
**Flags will randomly rotate as soon as the last is depleted
**Flags will randomly rotate as soon as the last is depleted
***Flags last for 7 minutes
**4 Flags are spawned, each has a differing rarity and icon to differentiate the value it will generate
**4 Flags are spawned, each has a differing rarity and icon to differentiate the value it will generate
***High - 15% - 10/t - 600pt - Triangle
***High - 15% - 10/t - 600pt - Triangle
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***Low - 35% - 4/t - 2540pt - Circle
***Low - 35% - 4/t - 2540pt - Circle
****Each tick is 5 seconds
****Each tick is 5 seconds
**Invasion points are not displayed when outside of the zone if tilde key has been pressed


<div><ul>
<div><ul>
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*When Respawning, you may choose which rebel to spawn at
*When Respawning, you may choose which rebel to spawn at
Respawn timer is 30 seconds
Respawn timer is 30 seconds
You have permanent redgull effects while participating in the event


Loadouts are instantly equipped
Loadouts are instantly equipped
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=='''Warpoints'''==
=='''Warpoints'''==
*1 WP per kill
*2 WP per kill
*2 WP if kill is within 50m of flag
*3 WP if kill is within 50m of flag
*-1 WP on death
*-1 WP on death



Latest revision as of 21:27, 10 January 2026

What is it

Invasion is a conquest style event that is hosted on Server 1

Schedule

Invasion happens every Wednesday, Friday, Saturday, and Sunday at 6:00 PM EST

  • Times and days are subject to change as the event goes along and it is determined how much of an effect it has on server performance

Prior to event

Notifications for the start of the event will be sent out 15 minutes and 5 minutes prior to the start

  • 2 minutes prior to the event start ,a random map will be chosen
    • There are currently 6 zones; Athira, North Air, Warzone, Paros, Salt Flats, North Kavala
    • Zones are dynamically added and removed on generation to prevent loss of FPS/disruption in normal gameplay
    • Invasion Maps are randomized

Scoring

Flags take 10 seconds to capture

  • Scroll wheel or windows key to capture an active flag
  • To capture a flag you need a 5.56mm rifle or higher
    • Flags will randomly rotate as soon as the last is depleted
      • Flags last for 7 minutes
    • 4 Flags are spawned, each has a differing rarity and icon to differentiate the value it will generate
      • High - 15% - 10/t - 600pt - Triangle
      • Normal - 50% - 7/t - 420pt - Square
      • Low - 35% - 4/t - 2540pt - Circle
        • Each tick is 5 seconds
    • Invasion points are not displayed when outside of the zone if tilde key has been pressed
  • Cap timer.
  • Capping a point.
  • Rebel owned point.
  • Swat owned point.
  • Depleted cap.
  • Scoreboard.

During the Event

Houses are disabled during the event

Invasion Rebels are 200m safezones

  • Similar to Conquest, players cannot be killed within the Rebel Zones
  • When Respawning, you may choose which rebel to spawn at

Respawn timer is 30 seconds

You have permanent redgull effects while participating in the event

Loadouts are instantly equipped

SWAT kills do not reward money, nor do they wipe the player's bounties

  • Invasion Rebel on the map, as well as the safe zone.
  • Inside Invasion Rebel.
  • Spawn Menu.

Payout

$25m starting pot

  • Players are paid out equally based on the amount of points their gang get
  • To receive a payout players must 'participate' by getting a kill or dying in the zone
    • Top 3 gangs get a bonus to their gang bank
      • 1st place $1M
      • 2nd place $500k
      • 3rd place $250k
    • SWAT are paid $100k per flag capture
      • SWAT lose $15k per death

Warpoints

  • 2 WP per kill
  • 3 WP if kill is within 50m of flag
  • -1 WP on death

Limitations

Group size is limited to 8 players

Rules

Follows Conquest rules

  • e.g. No Ghosthawks, ATs, Chopping, etc.

Vehicles

Vehicles destroyed in the zone are returned to the garage

Vehicles spawned in Invasion, cannot be claimed, chopped, or scrapped

Invasion vehicles despawn 5 minutes after Invasion ends or if the vehicles leaves the zone

Armed vehicles have increased pull prices

  • $650k for HMG/HMG+
  • $750k for Prowler .50/Qilin Minigun and all variants