Invasion: Difference between revisions
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<gallery mode=slideshow> | <gallery mode=slideshow> | ||
File:Athira zone.jpg | File:Invasion vote.jpg| White| Zone Vote | ||
File:Athira zone.jpg| White| Athira Zone | |||
File:Invasion north air.jpg| White| North Air Zone | |||
</gallery> | </gallery> | ||
=='''Scoring'''== | =='''Scoring'''== | ||
Flags take 10 seconds to capture | Flags take 10 seconds to capture | ||
*Scroll wheel or windows key to capture an active flag | |||
*To capture a flag you need a 5.56mm rifle or higher | *To capture a flag you need a 5.56mm rifle or higher | ||
**Flags will randomly rotate as soon as the last is depleted | **Flags will randomly rotate as soon as the last is depleted | ||
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<div><ul> | <div><ul> | ||
<li style="display: inline-block;">[[File: | <li style="display: inline-block;">[[File:Cap timer.png|center|350px|thumb|Cap timer.]]</li> | ||
<li style="display: inline-block;">[[File:Capturing zone.jpg|center|350px|thumb|Capping a point.]]</li> | <li style="display: inline-block;">[[File:Capturing zone.jpg|center|350px|thumb|Capping a point.]]</li> | ||
<li style="display: inline-block;">[[File:Captured zone.jpg|center|350px|thumb|Rebel owned point.]]</li> | <li style="display: inline-block;">[[File:Captured zone.jpg|center|350px|thumb|Rebel owned point.]]</li> | ||
<li style="display: inline-block;">[[File:Swat captured zone.jpg|center|350px|thumb| Swat owned point.]]</li> | <li style="display: inline-block;">[[File:Swat captured zone.jpg|center|350px|thumb| Swat owned point.]]</li> | ||
<li style="display: inline-block;">[[File:Scoreboard.jpg|center|350px|thumb|Scoreboard.]]</li> | <li style="display: inline-block;">[[File:Depleted.jpg|center|350px|thumb| Depleted cap.]]</li> | ||
<li style="display: inline-block;">[[File:Scoreboard 2.jpg|center|350px|thumb|Scoreboard.]]</li> | |||
</ul></div> | </ul></div> | ||
=='''During the Event'''== | =='''During the Event'''== | ||
Houses are disabled during the event | Houses are disabled during the event | ||
Invasion Rebels are 200m safezones | Invasion Rebels are 200m safezones | ||
*Similar to Conquest, players cannot be killed within the Rebel Zones | *Similar to Conquest, players cannot be killed within the Rebel Zones | ||
*When Respawning, you may choose which rebel to spawn at | *When Respawning, you may choose which rebel to spawn at | ||
Respawn timer is 30 seconds | Respawn timer is 30 seconds | ||
Loadouts are instantly equipped | Loadouts are instantly equipped | ||
SWAT kills do not reward money, nor do they wipe the player's bounties | |||
<div><ul> | |||
<li style="display: inline-block;">[[File:Invasion rebel map.jpg|center|350px|thumb|Invasion Rebel on the map, as well as the safe zone.]]</li> | |||
<li style="display: inline-block;">[[File:Invasion rebel.jpg|center|350px|thumb|Inside Invasion Rebel.]]</li> | |||
<li style="display: inline-block;">[[File:Spawn menu.jpg|center|350px|thumb|Spawn Menu.]]</li> | |||
</ul></div> | |||
=='''Payout'''== | =='''Payout'''== | ||
$ | $12.5m starting pot | ||
*Players are paid out equally based on the amount of points their gang get | *Players are paid out equally based on the amount of points their gang get | ||
*To receive a payout players must 'participate' by getting a kill or dying in the zone | *To receive a payout players must 'participate' by getting a kill or dying in the zone | ||
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**SWAT are paid $100k per flag capture | **SWAT are paid $100k per flag capture | ||
***SWAT lose $15k per death | ***SWAT lose $15k per death | ||
== | =='''Warpoints'''== | ||
*1 WP per kill | *1 WP per kill | ||
*2 WP if kill is within 50m of flag | *2 WP if kill is within 50m of flag | ||
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=='''Vehicles'''== | =='''Vehicles'''== | ||
Vehicles destroyed in the zone are returned to the garage | Vehicles destroyed in the zone are returned to the garage | ||
Armed vehicles have increased pull prices | Armed vehicles have increased pull prices | ||
*$650k for HMG/HMG+ | *$650k for HMG/HMG+ | ||
*$750k for Prowler .50/Qilin Minigun and all variants | *$750k for Prowler .50/Qilin Minigun and all variants |
Revision as of 04:46, 17 May 2025
What is it
Invasion is a conquest style event that is hosted on Server 1
Schedule
Invasion happens every Monday and Thursday at 4:30PM EST
- Times and days are subject to change as the event goes along and it is determined how much of an effect it has on server performance
Prior to event
Notifications for the start of the event will be sent out 15 minutes and 5 minutes prior to the start
- 2 minutes prior to the event start is when a vote for which zone will be selected will be held
- There are currently 2 zones; Athira and North Air
- Zones are dynamically added and removed on generation to prevent loss of FPS/disruption in normal gameplay
Scoring
Flags take 10 seconds to capture
- Scroll wheel or windows key to capture an active flag
- To capture a flag you need a 5.56mm rifle or higher
- Flags will randomly rotate as soon as the last is depleted
- 4 Flags are spawned, each has a differing rarity and icon to differentiate the value it will generate
- High - 15% - 10/t - 500pt - Triangle
- Normal 50% - 7/t - 280pt - Square
- Low 35% - 4/t - 140pt - Circle
- Each tick is 5 seconds
During the Event
Houses are disabled during the event
Invasion Rebels are 200m safezones
- Similar to Conquest, players cannot be killed within the Rebel Zones
- When Respawning, you may choose which rebel to spawn at
Respawn timer is 30 seconds
Loadouts are instantly equipped
SWAT kills do not reward money, nor do they wipe the player's bounties
Payout
$12.5m starting pot
- Players are paid out equally based on the amount of points their gang get
- To receive a payout players must 'participate' by getting a kill or dying in the zone
- Top 3 gangs get a bonus to their gang bank
- 1st place $1M
- 2nd place $500k
- 3rd place $250k
- SWAT are paid $100k per flag capture
- SWAT lose $15k per death
- Top 3 gangs get a bonus to their gang bank
Warpoints
- 1 WP per kill
- 2 WP if kill is within 50m of flag
- -1 WP on death
Limitations
Group size is limited to 8 players
Rules
Follows Conquest rules
- e.g. No Ghosthawks, ATs, Chopping, etc.
Vehicles
Vehicles destroyed in the zone are returned to the garage
Armed vehicles have increased pull prices
- $650k for HMG/HMG+
- $750k for Prowler .50/Qilin Minigun and all variants